man i loved the canyon level, it's funny how much better everything looked in motion on the screen - thats how it's supposed to be, work the best at the target medium, great stuff!
You wouldnt want your target highlighted in red? wait what? I thought it was an awesome trailer. I kinda worked on it but then in the end I did not at all because of stuff...
In my High School AutoCAD class, we would write up BAT files that would do stuff such as opening 200 calculators, and then set that as the target for the AutoCAD desktop icon.
I think targeting absolute beginners is a mistake. They will need more time to get far, and if it is to become as challenging as you claim you are only setting up paying students for failure.
ok no problem, it's a rabbit whith those eyes <a href="https://uppix.com" target="_blank"><img src="https://uppix.com/f-tete52d6dde300152323.png" border="0" alt="uppix.com" /></a>
So even in the non-C++ version of the engine it's possible to add in new render targets and configure what they do, or render some things in a forward pass and others in a deferred pass?
ya prolly the green channelo or the tangent bias in the viewer was to far from what maya and xnormal use. you really should be previewing thigns in your target game engine.
Are you just trying to bake the material down to a texture? EDIT: Sorry havent played with it since the Maya LT version. See the render target has been taken out :(
If i´m not mistaken, slideknit takes care of the morph target. The one in Textools did produce some errors for me when i tried it, dunno what went wrong :(