Ok, my first impressions: The HUD doesn't relay information to the player in a intuitive manner. Some sort of visual element to indicate to the player how much health they have and making it more visually significant would be useful. The bonuses would be better announced by placing them near the center of the player's view…
The first thing that stands out to me is how blobular the wood appears to be. It has no hard edges. Even if you were intending to have the wood be rounded off, it doesn't feel so much like it's rounded off, as it's just the way the smoothing groups ended up. Did you do a high poly piece for this? Even if you do just a very…