Available on Fab and Gumroad Contents: 1. Introduction 2. Create Custom Materials 1. Introduction "Triplanar Projection Material Creator" enables you to easily create custom triplanar projection materials from any PBR texture set. It comes with a variety of premade materials that are perfect for quick prototyping in Unreal…
I learn by doing, not following tutorials. I don't want to do a donut, I want to do [something] and I feel strong aversion to watch unnecessarily long videos with music, silly jokes and FX narrated by tiny heads. That doesn't mean tutorials are terrible, they're just not my cup of tea. They might not be yours either. So I…
I'm glad you find it useful. There's a lot of scripts, shaders, lighting, LODs and Unity settings all working together so it's a challenge to explain it all clearly. To qualify everything I write: I'm not an engineer and I don't pretend to be. I work closely with them, I do a lot of scripting but I stay out of their code.…
When I plugged in my occlusion/roughness/metallic map, everything looked too glossy/oily. And so I set the sampler type to Linear Color hoping it would fix the problem, but I got an error. Anybody else ran across this issue?
Honestly, I would do both. Realistically yes, you should probably target your job search to the quality your portfolio is at now or just find any job that makes ends meet while you work on your portfolio on your spare time. You spare time is where you should aim high and get your portfolio to where you want it to be. If…
How about getting off your ass and work that portfolio? :P Other than that, I guess meeting people is a good way of networking, there seem to be many meet ups on bigger events or sometimes just for fun. Personally I met some pretty awesome people at the meed up in London, it was a great experience and overall I had a great…
Thanks everyone. Can't wait to see Seattle. Gonna suck being without the family for a few months but I'm sure they will manage. Hope to meet up for some good ole Green and Black beer time! Never been up that way and haven't met well probably any of you guys unless it was during a drunken rampage at GDC and then I wouldn't…
I get what you mean, I have two views on this, use packs or quixel assets in a way to create something new (kitbash, live boleans etc) and if you are using packs in games to save time / costs that is also ok given you are not claiming it as your own work. Thing to keep in mind, Quixel assets and asset packs on various…
2160 A.D. is a first/third person RPG set in a distant future. Tactical and Stealth Elements will be incorporated. We will also be including a massive 182 player multiplayer! The Main Characters Albert Visco- The son of Herman Visco, an inventor of tomorrow. Jason Arbenz- A bewildered P.V.T. in the Navy SEALS. Trenko- A…
Thanks poopipe. Chat tells me it has true vector brushes which can be set to curve deform or distribute images randomly like some old 2d vector soft . I am so tired of Designer curves system that almost impossible to control and Painter indexed square stumps blurry brushes. is it true ? Chat hallucinates a lot again with…