MightyPea: Cause then i can use anti-aliasing and have a bigger resolution. And see how it really will be in the game engine. And share it. =D Well. Thank you all very much! ;D All of these answers worked out. Thanks again. :-D
Hey been awhile super busy :D Some sketches as a break from 3D trying to be more active with drawing! :D half an hour to an hour so nothing finished haha. More color and more perspective on my target list! :D Dota 2 characters :)
Xenobond: Badass man! We should guild up! Purplepint: Wooo! I did a bit of the female high elf stuff, but the Kelari heads are mine :D :D yeah I said it! Crazyfingers: Dude, Ellery sits just around the corner :D Will say hi!!
I did some renders for today's deadline. The texturing is not finished, I still need to do more work on the gold parts, and add more wood details and maybe play around with roughness more, because at the moment it is too uniform for the whole model, and I want to see how it is going to look if I add more variations…
Hey everyone! Thanks in advance for your help. Doing my first photogrammetry scan of a rock. What if my control points do not capture all camera angles? Do I have to keep adding more control points until it encapsulates every jpg and mask? I have a total of 110 images for top and bottom. Only about 20 of the images are…
So, after having concentrated on multiplayer level design for several years (and not accomplishing that much) I've had to look at what it is I really love to do and rethink where I want to go. I've always loved laying out areas, doing detail work, and shaping terrain, but lacking in 3d modeling (though I'm working on it.)…
People do not use sub-d's for the final low poly model. You need to be able to High poly model in sub-d's. So you can bake normal and AO maps from that. here's a sub-d highpoly model: RH_roboTrophy_render051310 by sprunghunt, on Flickr and here's the lowpoly:
Hi! I’m developing a small, win 95/retro styled VR mini-game collection called “Clownbytes VR Party”. The project includes 3 mini games: • bowling • shooting gallery • party-style VR interactions I’ve already created most of the 3D assets and gameplay concepts. I’m looking for a programmer experienced with Unity to help…
i did not check the quad high poly :D its the only way OBJ could export in max, not that i tried much :D just fix it :D maybe someone will upload fixed quad. But the Quad is also not necessary and only a gimmick, so i won't mess with it now
@ Cex: You should draw them toooo ;D heheh @Goro: lawl tyyy, you should totally update your blog more often dude. Bag told me he wanted another "strawberry milk"-image :D You should totally do one! :D