And start releasing updates more incrementally again. I've been a Quixel customer since nDo2 originally released, and a big user of the original nDo action set Teddy gifted to the CG world long before then. He's talented, and the way he markets and makes big splashes with his products is as effective as any big…
The look-at point helpers(pole vectors) are moved rather than rotated I think these days animators expect a rig to have many controls to give them as much flexibility as possible. It depends on the character/scene been animated: realistic/cartoony/dialogue/action-driven/quality(how many seconds expected delievered in X…
Some very talented people entering, can't wait to get started! ---Current WIP--- Rough blocking exploring character personality. Next: More cohesion! Rough blocking for another idea. Next: More purpose/readability. For those wondering about the zombie rig- I originally contacted the studio that made the rig asking for…
Hey guys, So i finished a rigging a model in Maya and was wondering if in the future I wanted to use the same rig, how can I do so on different models? I mainly model in Zbrush and was thinking to export to zbrush model the existing mesh and bring it back and while retaining rig but it dissapears... Is there anyway to save…
Very solid rig! Reminds me how much I hate rigging (But love the results it gives). I'd loose the wire frame of the mech, you're showing off your rigging skills, not your modeling in the video right? Instead you'd probably want to show the skeleton that you built for the rig. Lastly at the end show an animation from the…
Almost-final result, crits still very welcome! Original post: Sooo this is where I'll be trying to figure out normal mapping, cuz I felt it was about time I did. And hopefully learn a little more about high detail modeling in the process. :) Crits are of course highly appreciated. Here's the monster/demon guy I designed…
Hey, So Heres some random art from Knights: Spiral Islands! I haven't had the chance to show this to many people, but here you go. Scrapper In-game Shots Scrapper Rig Also, Here is one of the scrappers animations. Scrapper Low poly and basic difuse texture Weapons for the Knights. Carcenite weapons. (yes, the crabs have…
...Or something like that, I'm not really sure anymore. This is something I'm working on for my portfolio, and so it's still a work in progress. I never liked how in Post-apocalyptic games people are either just regular people or mutated monsters, so I tried to combine the two into one character. She's also get up to 62%…
Hi all! Been working on something new, I'm about halfway done, so now is the perfect chance for some feedback. Everything from lighting to composition and sculpting is still W.I.P. so go nuts :) Most of these trees are from the UE4 Kite Demo, working in Speedtree to replace them atm. The background will be filled in as…
Wish I could come up with a better name for him but here are some shots of what I have been working on. I really liked a concept of a head that Darren Bartley made here http://cghub.com/images/view/110894/ and kinda just ran with it. I also took some inspiration from the zerg creatures made by blizzard. I have finished the…