fixed it , it was a problem with my pathdeform modifier , everything was set up properly but it has multiplied my mesh around the spline about 6 times so was rendering out over the top of each other and causing it to break so remade my tracks ( the model is a tank) and rebaked and they came out fine :D just a stupid…
No I dind't see that one thanks ... Btw eventually also Tanks coudl fit in the category :) . I am more used to model environment and natural stuff rather than mechanical and animateable stuff. SO I wanted to see some references and tutorials on how to start well and do a clean work . Also how to actually "plan" the model ,…
Definitely helpful,thanks!I was following tutorials and got confused as to why AO maps were used sometimes and light maps used in other instances. I modeled a tank recently and used a light map instead of an ambient occlusion map unknowingly.The light map is more subtle but when I try to bake an AO map above 512x512 max…
Thanks sacboi, Indeed, a lot of work has been done. There's a visual resemblance with MOPP, but no. It's the Sumrak" (Twilight) Summer Camouflage Suit or the very similar "England" (Anglia) suit. Usually use SpecOp units. Used camouflage A-TACS or MOH (Moss) in this case.
i did i took one for a test at 1k i was like whoa a 16k, for my needs that is overkill, otherwise kick ass resource and i am sure many appreciate it. Thanks.
Hello! I came here for some advice from polycount community (captain obvious). So basically I am props modeler, environment artist or 3d problem solver (pick one or more). And currently when I have study graduation ( not art school just general IT one) I am on the stage of building my portfolio to get to the game industry.…
@poopipe all makes sense, thank you. Another question I was going to make a new post about, but it's related to this a bit. When making tiling textures like wood or a trim sheet, I've mostly always authored those at 2k because that works with my texel density which is often 512 or 1024 per meter for things Im working on.…
I've been lurking around these forums for a long time as a guest and just finally got around to making an account. Its been amazing seeing some of these artists progress into something truly amazing. It inspired me to get things rolling with my own sketchbook. I'm a graduate from the Art Institute Online as of June 2011…
Hmm. * It's interesting that you point out that fixed angles allow you to absorb the relevant info. I think one of the atmospheric qualities of the fixed angles is that you get to restrict the player's information, indeed, sometimes withholding or restricting relevant information to build tension and mood. It kinda asks…
Cheers for the critisism. the project is based onthe chernobyl area. Ref kidd of speed i am trying to recreate a gritty deserted area which looks like people just left in an instant. I did have the runners of the roller door but they are not textured yet, i have issues with the tiling and wanted to sort that before i…