We are looking for a skilled 3D Animator to join our team for an Arabic-themed fighting game project! ✅ Requirements: * Strong experience in fighting game animations (punches, kicks, special moves, fatalities, etc.) * Experience with UFE (Universal Fighting Engine) is a BIG plus * Familiarity with Mortal Kombat style…
Hi Polycount Members,<br> This is a post that has been long overdue, as our team has been in need of new members for a long time now.<br> <br> We are offering post-game compensation.<br> <br> <img alt="cropped-cropped-cropped-comet12png"…
To answer the questions in OP though, I use Marmoset for real time and either Max MR rendering or ZBrush BPR for high resolution which came from a tutorial by Vitaly Bulgarov. Like I mentioned above, I find breaking shots down to a specific purpose per page is best with around 3 - 4 pages. Similar to what you will see for…
This is why its hard to have a nuanced talk about these aspects when false equivalence fallacies are thrown around to negate any type of discussion in good faith to this topic. I always try to look at both sides of an issue and inform myself and rely solely on facts of what is going on, and discarding those facts is…
Hello! I am available for a full-time or part-time/project job as a 3D Prop Artist. Software I use include Blender, Photoshop, Zbrush, Substance Painter, Marmoset Toolbag, RizomUV, xNormal among others. Skills:- 3D modelling (organic and hardsurface)- UV Unwrapping- PBR texturing- Scans clean up- Reconstruction and proxy…
http://www.seriema.net/thumbview/ This one gives you those PLUS 15 more. .cut, .dcx, .dds, .mdl, .mng, .pcd, .pcx, .pic, .pix, .png, .pnm/.pbm/.pgm/.ppm, .psd/.pdd, .psp, .pxr, .sgi/.rgb, .tga/.vda/.icb/.vst, .tif/.tiff, .wal, .xpm.
had some time over the weekend and Im up to about 10 hours now, frickin love it ! I was very sceptical about the paradigm system and also the auto attack. but its really very cool, finding the control of the Eidolons a bit strange got the second one so far, needs practice I guess. Im looking forward to the big assed…
Hello! My name is Andrew. I'm a hardworking and self-motivated 3D Artist with a passion for asset creation. I'm always striving to improve my artistic and technical skills to meet industry standards. I have experience in hard surface modeling and prop art. Additionally, I am comfortable with PBR using Substance Painter.…
Amazing work! Can you talk a bit about the kinds of shaders you used to make these? Was it just a PBR uber shader, or did you make some custom shaders? What tools did you use and what kind of hurdles did you have to overcome?
Lose 25 pounds. Maeks more arts. Be more motivated, for things like art and exercise nightly. Like schedule an hour and a half of time at home per night to work on personal art and furthering my knowledge of 3d and stuff to keep my skills up to par in case I gets laid off. :D