Toggle navigation
Polycount
News
Forums
Patreon
Challenges
The BRAWL² Tournament Challenge!
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Help
Sign In
·
Register
Author:
zetheros
Home
›
Search
Title
Author
Forum
(All)
3D & 2D Videogame Art
3D Art Showcase & Critiques
2D Art Showcase & Critiques
Animation Showcase & Critiques
Digital Sketchbooks
Featured Artwork
Brawl2 Tournament
vanilla-testing
Technical Forums
Technical Talk
Adobe Substance
Coding, Scripting, Shaders
Marmoset
Quixel Megascans
Unity
Unreal Engine
General Forums
General Discussion
Career & Education
Polyfraggers
The Q-Branch Quote game!
Work Opportunities
Artists Looking For Work
Outsource Studios Looking For Work
Freelance Job Postings
Full time/Part time work
Royalties or Post-Launch Compensation Work
Collaboration & Unpaid Work
News
The Polycount Newsfeed
User Generated Content
Counter-Strike: GO
Dota 2
Unity Store
Unreal Marketplace
Archive
Stickies
3Daily 2017
Allegorithmic's the Beast
Allegorithmic's 'the THRONE ROOM'
Arms & Armor, Chivalry: Medieval Workshop
Company of Heroes 2: WAR PAINT contest
CS:GO Weapon Finish Contest
CS:GO Weapon Finish Contest Winners
Enlighten Contest
Game Art Workshops
GDC T-Shirt Contest
Handplane Contest
Hexels Contest Forum
Killing Floor 2 - Guns 'n Gear - CONTEST HAS ENDED
Low Poly Challenge
Petrol/Blood
the Polycount Tower
Reallusion's 3D Character Design Contest 2016
Reallusion Game Character Animation Contest
Riot Art Contest
Riot Art Contest - Animation
Riot Art Contest - Character Art
Riot Art Contest - Environment Art
Riot Art Contest - Illustration
Riot Art Contest - VFX
Riot Creative Contest 2017
Riot Creative Contest 2017 - Animation
Riot Creative Contest 2017 - Character Art
Riot Creative Contest 2017 - Environment Art
Riot Creative Contest 2017 - Illustration
Riot Creative Contest 2017 - Narrative
Riot Creative Contest 2017 - Sound Design
Riot Creative Contest 2017 - VFX
Shapeways Dota 2 3D Printing Contest
Shapeways Dota 2 3D Printing - Sculpture
Shapeways Dota 2 3D Printing - Jewelry
Shapeways Dota 2 3D Printing - Toys
Shapeways Dota 2 3D Printing - Gadgets
Shapeways Dota 2 3D Printing - Cosplay and Props
UT Master Challenge: Concept Art
XMD Contest
Articles
Big News
Interview
News
Pages
Tutorial
Video
Legal
Terms of Service
search subcategories
search archived
Tags
What to search
Topics
Replies
Polls
Date within
1 day
3 days
1 week
2 weeks
1 month
2 months
6 months
1 year
of
Examples: Monday, today, last week, Mar 26, 3/26/04
Search
Search
Re: Some really odd blue line?
Reply by
alan
·
Sep 2005
·
Home
›
Technical Talk
No, it isn't. About an hours work. I've tried merging it with a new scene, doesn't work. Still a problem, as it's limiting my modelling greatly!
Re: no one can stop me... the world is mine...
Reply by
KDR_11k
·
Mar 2005
·
Home
›
General Discussion
Do they need to shoot? Last time I checked Jar Jar's mere existence is enough to rob a man of all his sanity.
Re: Headed to Europe, I've a question about currency
Reply by
b1ll
·
Jul 2010
·
Home
›
General Discussion
Here is a sentence you should use to introduce yourself. Bonjour , je suis Adam , je suis une vrai merde . Voila
Re: flesh and mechanics
Reply by
Rwolf
·
Feb 2007
·
Home
›
Technical Talk
Zbrush only supports 1 model at a time. what you can do is merge the objects, and mask of the metal parts and sculpt the flesh.
Re: "Links" on portfolio pages
Reply by
Rick Stirling
·
Feb 2008
·
Home
›
General Discussion
Slum: I think that those old sites which were blogs with tutorials merged into messageboards such as this one. There still a few of them about.
[Riot Art Contest] - Elien
Topic by
Elien
·
Oct 2014
·
Home
›
Contests & Challenges Archives
›
Riot Art Contest
›
Riot Art Contest - Animation
Totally new on this but super excited!! ^^ Just wondering if the new Mery rig is allowed to use for a contest like this? If not, any ideas for character rigs are welcome :D
2 results
Re: [WIP] Trying to create a real-time Huntress character from scratch
Reply by
Massadi
·
Nov 2020
·
Home
›
3D Art Showcase & Critiques
I made a blockout from primitives, then merged and dynameshed it and started sculpting. It's still pretty low res
Re: (WIP) Colt M1911
Reply by
Brian "Panda" Choi
·
Apr 2020
·
Home
›
3D Art Showcase & Critiques
Basically yea. Merge and delete things that don't directly contribute to the silhouette and/or don't create errors on the bake.
Re: Stylized 3D Environment / Prop Artist
Reply by
jesscouch95
·
Dec 2019
·
Home
›
Artists Looking For Work
Update: 3D Environment work created for OmNom: Merge mobile game. Currently available and looking for work.
Re: SP to UE4 alpha help
Reply by
Cbonez888
·
Apr 2016
·
Home
›
Adobe Substance
That's alot Jerc, Gonna give that a try now, as for the diffuse color it is set to sRGB and the roughness/metalness is unchecked
>6862 results
1
…
176
177
178
179
180
181
182
…
687