Hello! I started a new project to mark my 4th month anniversary in 3D, quite excited about this one. A full highly detailed factory render heavily based on the factory simulator "Satisfactory". This is the first piece, a smelter with conveyor line/pole. Any critiques are more than welcome!
Still working on the dog, not liking the front and 3/4th view of his head, probably got some proportions wrong and those paws are really hard as well. Any advice would be very much appreciated!
Glad to hear it! Yeah I think we generally run at 1/4th res on mobile, because mobile devices typically have super high DPI/high resolution displays relative to the power of their GPUs.
Let see, seeing that this is the 8th competition,and the girl behind door #8 is pa so i'll do, also my favorite number is 5 so i'll do Enchantress. So at the end of the day it's both:
Taxes are between 1/3d and 1/4th of your gross income over here, by the way. Again, depending on various factors (how clever your prospective tax advisor is, marital status, etc etc).
In the May 25th post on this site my colleague whom I've authored this shader together with talks about physically based lighting. If you're interested in more detail have a look. http://www.defrostgames.com/2013/05/
Unless you are trying to work for JJ Abrams, please tone down the lens flare. ;) Seriously, though, it's an artifact you'll only see through glass (e.g. a camera lens), and tends to break the 4th wall.
Here's my latest (and 4th) rock I've done. Getting more used to some stuff, but this time the cracks look way too fake. I will fix that one next time I do rocks.
Ok.. wth.. speedtree is working now! and i didnt do anything. after installing beta 2 it wasnt working, so i left it. now i tried again, and sudennly is working. i'll be damned.