My character was 11k polys but what I had hidden was my decimated meshes I used for my retopo. So everything in the scene was about 280,000 polys and 292,000 tris. Hiding things help the scene move smoother but deleting them is better. I don't know... does 280,000 poly seem too little to lag?
SHRINK THE FUCKING SIDE WINDOWS These things hold 30-50 dudes fully loaded. The interiors look nothing like that. http://en.wikipedia.org/wiki/File:Flickr_-_The_U.S._Army_-_www.Army.mil_%28193%29.jpg Either model a Chinook, or model something that clearly isn't a Chinook.
Whoa easy now gang...don't all reply at once yeah ;) haha...giving a guy a complex here. Well regardless, today I've started poly-painting this mother! Again, I don't really know what I'm doing?! Reminds me though of base coating a 28mm figure (which is my least favourite stage of painting to be honest, dull as dish…
Hey Taka007, the sculpt is looking really nice so far, so good job there! How small is the print going to be? When sculpting for print you have to take size and thickness into account; the smaller the print the more relief and thickness the sculpt needs. Let's say we go with an average miniature figure height of 28mm(1.1…
Love the face and the overall shape ! The colors are nice too. I think you can put a little bit more love to the hands and feets because they look "blob-ish". The low poly is a mess except for the head which have a nice poly flow. Personnaly, I like to draw on top of the model some guidelines for te edge flow, it can be…
I finnaly got to submit the courier : workshop link : http://steamcommunity.com/sharedfiles/filedetails/?id=289235584 Zack-StefyRO: ty, yeah I'm romanian
This looks like texture padding. https://blenderartists.org/forum/showthread.php?282240-UV-Bake-Normal-Problem-(Black-lines) http://wiki.polycount.com/wiki/Edge_padding
UPDATE May 28th 2015 Thanx for all your comments so far. I really appreciate your thoughts. Lucifersam02 demanded some animation and I think he is right. Today, I finished about 3 minutes of my movie, editing sound and music to the rendered footage. Thats a real tough task and I have to go really far into my archive to get…
Not sure if Jack G. prefers direct emails, but they did load up a feedback thread via steam: http://steamcommunity.com/app/289550/discussions/0/35219681594812526/