Hey guys, I need your help! I’m animating my pistol model and I stuck on the hammer part. I messed up from the start because my pivot point was way off when I just imported it so I had to place it manually and when I animate it, the start and the end frames are fine but the middle part is off like if it was animated around…
Hello! As a fan of UT (started playing them shortly after GOTY, 2003 and GOTY being my favorites), I couldn't wait to sink my teeth into this. In a nutshell, my idea is a space castle that is floating above a blue sun/star. The blue sun is it's power source, but has known to have unpredictable solar flares, which has…
Well I've been a lurker for a while but I've finally decided to register. Today I'll start my sketchbook. I've been doing this for about 2 years now. I started with basic level design, but moved into environment art (It's gotten to the point where I can't, I just *can't* get myself to use stock art assets). Anyway I'll try…
If I recall correctly, ZBrush started out as purely 2.5D with the whole "pixols" tech which was basically color plus some height data. They added 3d meshes that you could stamp down into pixols on the canvas. But it was still an orthographic view mode. Then people were manipulating 3d models more, and not stamping them…
sorry, I didn't see the answers :d complicated to attach file, it's heavy :/ It's a workflow similar to Star citizen workflow, but here we don't use defered decals on top of the meshes, and we use UV1 for having the Decals / trim and UV2 for tileable. I tried to setup the easiest shader ever in UE5 ( just the normal map )…
Hi everyone, I'm a beginner in the field of creating game-ready weapons, and I know there are many others like me trying to figure out the right and efficient workflow for making weapons suitable for use in engines like Unity or Unreal. As you know, creating a game-ready asset involves several steps — modeling (High \…
Hello everyone. I decided to study stylization for game assets and started with something simple - a chest. I choose vikings as the main theme for asset. The final style came out quite strange, but I think it's interesting. However, something seems to be off, so I will appreciate any criticism. Total tris count - 1828
Speedrunners exploit bugs in these "bugless" games all the time :D . There wasn't much in the way of Q&A in those days, unless it was office staff :) . "Narratives" in older games were almost non-existent for the top 100 games on any console (Amiga had more story-types I would say), we just wanted to play. Go from left to…
What he did was NOT illegal, except maybe for the distribution part. Why should I have to get the information from their blog? Why were customers not notified immediately? I also don't believe that they weren't aware of how much information was compromised. They know what information is stored on their servers, and unless…