Hello Community, I am an UE4 Programmer with some Artistic background, after some time I decided to work on my own Horror Game, I really love games and I want to start a real project which can grow with your help! This is what I have so far and I would like to go a lot better with the Graphics and this is the point where I…
Exactly, I find my self free of my desktop and be able to go and sculpt/paint anywhere. Stay with my wife on bed, instead of long nights on the office. One question here. I found those Axiotron Studio Pen and researching the web some people said it works fine with any Wacom enabled tablets, any body here tried getting one…
Hello everyone! I am a self-taught 3D environment and prop artist. I have experience with high poly and low poly modelling, sculpting, game-ready topology, texturing, and material setup. You can view my complete portfolio at: marvin.artstation.com Feel free to contact me directly at: contactm3d@gmail.com The below image…
Software: - 3d studio max 9 - zBrush 3.1 - Photoshop CS2 - 3d-Coat - xNormal Skills: - Ability to work from both description and/or concept art. - Highpoly sculpts for projection - Lowpoly modeling for ingame use (including LODs) - Hand-painted & photo-referenced texturing - PixelArt Portfolio Images: http://jonnyree.com…
(Excuse me, I don't know if this is the correct subforum) Do you guys know of any good up-to-date tutorials on ZBrush for complete beginners? free or paid, doesn't matter. I haven't found many, most of them seem to be either for intermediate users or they are tutorials on an specific topic (e.g "Creature Sculpting"), I'm…
I meant brachioradialis, not brachialis up there, my bad. I updated it. Regarding the skulls, I was actually talking about the mesh resolution. Should have made that clearer. It's not uncommon to give some areas more resolution (both mesh and texture) if it's clear they'll be seen from a closer distance or have more…
What are real innovations in CG today ? What are the recent real evolutions we've seen so far ? -Rendering : Redshift / Octane --> Cross soft with special big point for Eevee --> Blender-Modeling : Polyenstein and Mesh fusion --> Modo equivalent do exist but the innvation did come from modo. -Sculpting : Zbrush --> but see…
They are two different concepts. In Zbrush, projecting can be a prerequisite step that might need to be done before you move on to baking the maps. Basically Zbrush is limited in that it won't let you bake texture maps (color, normal, displacement, etc) using two different models. It can only look at a single model/tool at…
Same from here, thanks! So I willI stuck on my 21UX untill it dies. Bought it used several years ago. I really like the eye hand coordination. Makes it much easier for me to draw digital and sculpt very precisely. But for rough general sculpting in i.e. zBrush its sometimes more comfortable to work on the intuos. Bought…
Ahh sorry I misread... The ZBrush title bar shows your currently active/free memory and your scratch disk. When zbrush starts to have problems what do those numbers look like? What else do you run with zbrush? When you look at your total system memory usage in task manager with your model open what does it look like? IF…