Or, dont ever use cut to try and 'hit' vertices (hint hint Dejawolf) as it fucks up meshes in just about every program out there. Use connect, or target weld.
Awesome thank you. This is Maya btw I should have mentioned that. I read an article targeted towards Blender that mentioned that same tactic, copy the face and invert the normals.
Hey, I could get a pretty descent result with the add target feature for blendshape in Maya, but still can't merge facial lipsync pro animation with a keyframed body into Unity...
i highly recommend the wired xbox 360 controller, it is usb and it feels great. also, have it for when you actually buy an xbox360 i think it was around $30 at target.
Doesnt saw the 8k limit - turbosquid.com has a lot of free character models but i doubt that theyll have morph targets or anythings else but the plain model. [edit] Bl
Released version 1.0 I've added support for target paths, stored along with the PSD's. This should help those of you, who want to export straight to the ingame content dirs.
Can you show an example of this? Cuz this is usually done by drawing into a render target that is centered on the player, and moves with him. So this kind of effects can only appear around the player.
Oh, this sounds like a method for encrypting source 3D files, not the final exported assets once they're bundled into a consumer-targeted game engine, APK, HTML5 player, etc.?
man i loved the canyon level, it's funny how much better everything looked in motion on the screen - thats how it's supposed to be, work the best at the target medium, great stuff!