A while ago I posted This Thread, got an answer, and was happy. I'm no longer quite so happy. You'll excuse the garrish lighting and specular, there is a point. -=-=-=-=--=-=-=-=--=-=-=-=--=-=-=-=--=-=-=-=--=-=-=-=--=-=-=-=--=-=-=-=--=-= Here we have the model newly imported from Wings3d via the .obj exporter (The only…
Ok i checked all reference coordinates, none of them keep the Y axis always for upward, looks like the Z axis in 3DS Max is for up and down. Thanks. One last question, I'm using the bones that came with the model to try to animate the model but it's difficult. The limbs don't move in one axis and they move fast, any tips…
@marlfox8: Isn't that what I was doing at the end of page 1 or is that something else? @Sayaonara: I get what you mean but I am close to the point where I am past the part of blocking it out I just get stuck looking at it at the microscopic scale trying to work every tiny little detail in except none of it is working…
Thanks for all the help Matroskin . I basically restarted everything from scratch (keeping what assets/etc I could) and went to build from the ground up, and I can definitely say that not only is it looking better (imho) but it's running more efficiently overall- currently 60fps udk max (although I know this doesnt really…
Thanks. Well, it sounds to me like "fuck around and find out" kind of problem lol. If I'm mucking around with shaders, but don't understand the math that I'm actually implementing, then I can get all sorts of wonky visual behavior. The problem here is probably something goofy in your node chain.
i know exactly what information has been sent to microsoft, none. my windows box does not have an internet connection. and i can tell you exactly what information will be sent in the future, none. edit: @skankerzero this is about money. data mining is probably worth more over time then the sales from the equipment. we are…
I'd love to see an update as well, but I agree that the current version for Max is already great and understand there might not be a lot of demand. You can group islands in the UV editor or do name selection sets on a per face basis for editable poly or mesh objects, but both are fairly fleeting. Another more permanent…
Hey! Our agency looking for someone who can make high-quality renders of our completed miniature models. Message me on Discord with your rates and previous render examples you made: MateVoros#8133 Or e-mail: red.agency21@gmail.com Here I attach some examples of the quality we want:
I have here a flat top hair style with all the modifiers turned off so it's just the base xgen. I'm attempting to smooth the top part but each guide adds a little hill. At first I had spare hair guides, which is usually the best way to go, but this only made the bumps bigger. Each guide I placed just made the hills…
I have to unfortunately be very real here for a second: the pandemic was a great time for internships, juniors and associates. However with the mass number of layoffs and people looking for work, lower level job positions are going to be a rarity to borderline-non-existent. It's worse that pre-pandemic. I'm not saying this…