I put together a set of animated text effects for UI, in Unity. Just finished setting it up, and it’s now available! Features: ✅ 13 unique text animations ✅ Works with TextMeshPro ✅ Easy to use and quick to integrate ✅ Optimized for PC & Mobile ✅ Supports Built-in, URP, and HDRP 🔗 Check it out on the Unity Asset Store:…
Sorry it took so long to reply, got stuck at work... The rope is actually easier than it looks, and if it is done right it comes out great. The first thing I did was look at some references to find the type of knot and pattern I wanted to do. I set up splines in the pattern of the weave, leaving space between them since…
I (programmer in Unreal Engine) would like to cooperate to make game asset packs that also have functionality and can be used out of the box by the customers or easy modified and adapted. For the design and modeling of the assets I am looking for a versatile artist that is able to do concept-art and build models in…
Firaxis is hiring! Firaxis Games is looking for an exceptionally skilled Senior Concept Artist for our latest Sid Meier’s project in our Baltimore studio. As the Senior Concept Artist, you will be working closely with the Project Art Director, Designer, and art team to create high quality assets that help define the look…
There is alot of musculature you are missing. The bone structure is too strong around the jaw and not strong enough in areas like the brow. The example is stylized and the features are enlarged while the skull is small in comparison which suggests youth. In Blender you can set up an image plane and place the front and side…
Available on Fab and Gumroad Contents: 1. Introduction 2. Initial Setup 3. Settings 1. Introduction Invisible Wall Creator is a tool for Unreal Engine, which enables you to quickly create collision walls around your map or around areas you don't want to allow the player to have access to. The tool utilizes splines to…
Hello Polycount! So I just finished putting together my student demo reel after spending the last year learning in Vancouver. Six of those months were dedicated to building this demo reel. My first scene is an Egyptian meets Tomb Kings meets Indiana Jones temple set in the early 1930's. The final scene was a quick 3 week…
Hello! For some reason Maya's UV editor isn't letting me scale in the Y-axis. Every time I try to use it it just scale in the x. I've checked my tool settings and my constraints are off and no video or search has been able to help me so far. Is there anything I should try to help me resolve this?
Hi everyone, Here’s a 3D environment piece I recently completed: a country house modeled and textured for a cinematic setting. Software used: - Maya (modeling & rendering) - Substance Painter (texturing) The post includes a video turnaround and several still renders. You can view it here: ArtStation - Country House | 3D…
you can call an output texture whatever you like - not being able to view it in the DCC is a secondary issue that you can either ignore or fix by creating a material that supports it Historically I mostly used 3d software to generate normals, AO and masks rather than all the output channels. They'd then go into photoshop…