The shot seems a little too staged. Something about it feels robotic. Maybe the characters poses are too stiff? Also, that girl's face seems really off to me. Have you thought about giving her a different hair style? Right now her frizzy hair and big eyes make her look like an 80s barbie doll. You need a new camera…
Keep in mind that it might create a skinning nightmare for whoever has to rig that mesh up. Typically having one contiguous mesh is better for characters than having stacks of layered polys that could come busting out or deform oddly once the character starts moving. For example: Just deleting those polys will help reduce…
Hello! For a long time I have been thinking to switch my profesional career. I have been working doing architecture visualizations for some years. I know that in the cinema industry, people are very specialized in single roles, while in archiviz people tend to do the whole project from 0 till the end. So I am used to…
Thank you for taking time out of your day to review my portfolio. I am open to doing TV and advertising as I've heard that those are more stable than doing AAA game studios or movies. At this point I would really want something where I'm not having to hop around from studio to studio every 1 to 2 years. When you said…
I totally understand, the thing with ICE is they have a long roadmap with implementation in all aspects of the program. They are focusing on FX first then moving into animation/rigging and eventually modeling. The premium suite from what I have read is eventually coming, but right now in the western market Softimage just…
i awlays loved that in metal gear solid,if you went into fisrt person and stared at the red head helping you she would start to turn red,her body langauge also became more kinda nervous and shed asked you why are you staring at her. hehe you dont earn the name solid snake without a reason
GCMP , that makes sense.. I was finding that this method was interesting because of the more experimental style of not sticking completely to the sketch. Below are some wip, and as you can see the progression is way off the sketch so far. BUt, i am enjoying this and i love where its headed! Its interesting to see what…
Hey hey, I am a freelancer looking for work. The following is how I introduce myself on several platforms. I'd appreciate any feedback and advice you might have regarding my introduction and portfolio (https://tactilevisions.artstation.com/). Thank you! "Hey there! I'm a 3D animator, VFX, and cinematics artist with over 4…
moves make way more money because more people watch movies and they dont rely on dvd sales(the product you claim to be cheaper).. they get box office sales.. games has nothing to compare.. they use to back in the good ol arcade days.. a game would make a hefty profit in the arcade then make a console port and really…
Hey man. I would also say you have way too much stuff. and that showing that much diversity will not help you to find a job. You have drawings, animations, 3D high, 3D low poly, assets, characters. It is confusing. My advice would be to really focus on what you're doing best and more important know what you really want to…