Hey guys!This is the first time I'm posting here I guess.I've done this work inspired by Cristopher Uminga's concept and also by Guardians of the galaxy movie. I used 3ds max,vray,zbrush and photoshop. That's Baby Groot =B
Blog #1 – Introduction: A New Chapter Begins My name is Muqaddas Aman (https://www.artstation.com/acceptedguy8) and welcome to the very first entry in my development blog series for Timeless Epoch, my final major project for the MA Games Art and Design. This project represents the culmination of everything I’ve learned so…
And here is the final-ish vertexblend material in UDK. It interpolates b/w the painted and exposed brick as well as the painted brick and that black mold stuff you see in the concept art:
This remind me my childhood. There was an extremely dark and bloody book based on Estonian folklore. An image for example: http://img3.nnm.ru/3/b/9/2/2/3b922f01860151e674d3425c00fbe019_full.jpg
A) It looks too high tech, like a circuit board blade or something like that. B) Details that small will smudge after the texture resizing and will be barely visible from the ingame view.
There's a good Photoshop script I learned about that can stretch your edge selection to create padding. http://www.flamingpear.com/download.html It's in the Free Plugins - It's a Filter called Solidify B
Great googily-moogily. Those look pretty sweet. As a prop artist is -this- what I should be doing? Concepting whole environments and making a scene with a theme to it? -Andrew B. Chason
happy b-day polycount !!! good to see sites like this one living for that long on the intarweb Edit : oh and I was doing levels for unreal I guess, or maybe for duke3d...
Here are some bullet point notes. If you decide you want to dig into certain pieces to refine them, I'd post a syncsketch link. The below notes will be general, so just reply here if you want to get more specific. Anyway's here we go! * First shot looks good: Timing feels pretty good here, I'd push the posing more and…
I've always been a proponent on the lean and mean strategy. Hire a small dedicated staff of pro dudes pay them well, keep them happy. Outsource/Contract the rest. B