I think it may be more of a general catch-all term. I used to work for a security company and for everything that happened we had to record a detailed log of what happened and how we responded to it. There were codes for pretty much everything you can think of, and there was one for Act of God. I can't remember what…
The cleanup function doesnt take care of double edges, for me at least. If you find thats true for yourself heres a script I threw together few days ago. It saves your selection so it can be used at any time during the modeling process, though is a little finicky with edge selections sense it changes their order when…
Hi Monk! I don't know if this fits with your description of a stack : what I meant is not only the "stackable" nature of the modifiers, but also and more importantly the non-linear, "browsable" aspect of their connections. I mean, I really love and rely a lot on Max's ability to let me go back the very lower layer of a…
Big studios come and go, and the number of big firms throwing money at Blender grows every year. Epic Games in particular seems extremely interested in seeing the software grow in terms of industry applicability. With Unreal starting to creep deeper into AAA film and game production, I see Blender slowly making its way…
Chrilley, the math that drives light is very simple. Like everything in physics, complexity comes from trying to derive information about the base equations, like converting RGB to HSV for example. The code uses this for each channel in RGB. It's easiest to normalise your colours to a 0-1 range, which lets you know that…
here is the code... set grid to a certain spacing; macroScript Macro18 category:"DragAndDrop" toolTip:"" ( setgridspacing (2) ) that sets the grid to 2... I made this set it to, 2-32 since those are the options I use the most. and a set that increases or decreases the grid... here is the code for that... this increases…
Hey guys I noticed this problem when working in Mudbox. It hasn't effected my workflow yet as I cna always just spin around to the other view and paint the model from there but I just wanted to know if this might be a sign of a mistake I made during modelling and something that might cause problems for me down the line.
Pretty nice one here. Been waiting for a deal on Plants vs Zombies. https://www.humblebundle.com/ Dragon Age: Origins (Origin + Steam Code) Peggle (Origin Code) Dead Space 2 (Origin + Steam Code) Command & Conquer Generals + Zero Hour (Origin Code) Medal of Honor Allied Assault War Chest (Origin Code) Beat the average…