Metalness seems a weird name for the axis given how metalness maps work here. "Metalness" isn't a physical property, it's a form of optimisation based on IOR ranges and using albedo maps for metal data rather than a separate IOR colour map. It'd make more sense to have IOR or perpendicular reflectivity, vs roughness.…
Hey everyone, I decided to rekindle this project! My goal here is to make a really high quality prop for my portfolio, get a sexy render in UE4, and eventually make a little environment for it to live in :) I started the high poly with traditional subD modeling, but since Modo supports PSubs I've been using edge weighting…
Big thanks for taking your time here Josh About AO, this still in testing i'm going to review the ao wall textures and the ao settings on engine to see what i can achieve The light still in progress, i have tweak the indirect light a bit more and have noticed some good results of light bouncing and tint propagation, i…
Mihalceanu : are you sure about that ? I would have thought it would be the opposite ... For instance, if someone is from a country without a tax treaty with the US, or, if someone didn't bother getting an ITIN or EIN but still provided bank transfer information to Valve, I would think that Valve would pay that person 70%…
AWESOME! :D Thanks alot buddies!! really makes my day :D I woke up, had a nice breakfast. Bought applepie and went to work. When we tried to eat the pie, we found out it was compleetly frozen... In the mid day break i went to the city to have a large coffee with my brother. He bought 3 old school cd's for me, to remember…
That's what I've done in the past and it works pretty well. I guess you could try using Render to Texture but something tells me that'll be messy? Never really tried it that way before. It will probably pay off to render with some simple lights or close to 70% self illum, default viewport lighting will probably look wonky.…
Thank you very much guys. cool to hear that you like the style. about the waste of texture space some of you asked - you are right, it is wasted :) , if you are looking for the perfect utilisation. this was the workflow for the chars, maybe it explains the wasting space: most chars have their own texture page. we have…
Im apparently the only person who liked the old body at all, so Ive smoothed all of that off and sculpted a couple more anatomically correct muscles on. I also flattened the lips way down. I think I am getting much closer to the picture in my head. I wish I could find the original picture, but Im not sure if it ever even…
yup ror i agree with everything u said thats how things work in the mainstream path of life, u need money u have too many passions like drawing and family and and and and to have a little bit of all u need money after where i wrote that its a moneymaker i wronte "its a hope" but deleted it u said it anyways,, but thing is…