It's pretty horrible... And a lot of drinking,.. what is it with people drinking to get smashed drunk and become vulnerable in a professional setting? I don't understand why they don't have a cap on drinks served during company events, would atleast reduce liability on the company.…
Eh. Time's going fast. Didn't even realise. I'm checking past generations and most seem indeed to clock around 6 years give or take. PS3/360/Wii only being marginally longer then previous generations. So in retrospect it probably didn't have a lot to do with the recession I guess? (Remember reading an article of some sort…
The version is 3dsMax 2018.4_Update There are 2 normal SSDs 6Gb/s with Seq Read= 455MB/s and Write= 367MB/s resulted in test. The file size is 800MB uncompressed and i have the same scene file around 60MB when i have enabled "Compress on Save". For me the weird part is when Reset option is taking place: it hangs on 1 core…
I don't think that possible, but I may be wrong. The 360 image has 360 degrees fov. Thats why its called 360. I would assume that the 2 videos must have to have the same fov in order to look correct. So then a 360 image can be only composited with another 360 one. 90 with a 90 degrees one etc. But like I said this may not…
@Boosted24v There's a lot of factors at play here but the majority of the issues with the model are related to inaccurate or incomplete shape geometry and noncontinuous / non-coplanar topology. When it comes to the actual modeling process the issue is more of what's being hidden by the n-gons rather than the n-gons…
Don't mind me. It renders the frames. Just takes a much much longer time for each frame to be rendered and saved to folder. I thought it would render fast like when u use sequencer to render out a movie. I wonder if there is a better plugin for rendering 360 videos faster.
Since the Xbox 360 artists have been putting insane amounts of detail into games, the Gears of War 3 art dump always comes to mind (https://polycount.com/discussion/159588/kevin-johnstone-of-epic-games). I don't think too much detail is actually a problem, the detail is already there, we might have to apply it differently…
Enabling rtx doesn't change how the cubemaps work. I don't know whats the best way currently, but ansel or one of the 360 plugins should work. I know that the stereo rendering one applies post process too, but it renders much slower. The image quality is also lower depending on the settings. Because what it makes isn't a…
Well, today I have been working all day lowering the polycount of the high poly model to make the low poly version of it. Here is how the wireframe looks: Now, the low poly model has 36.246 tris. It's inside the polycount budget I said the other day. I want the model to have detail and not to be able to see the edges of…
@coven Add my script above as a button the the skin modifier. And if you do let me know, because I have more scripts that should be integrated. :lol: I recommend doing both. Freeze Transforms will help prevent gimbal lock. And in the Curve Editor it's nice that all the curves emanate from a value of 0. Set Skin Pose saves…