I own both, and it's pretty much what other people have said: they can create the same end result, although their workflow differs in a lot of ways. I've been sticking with Substance painter due to the reasons Defragger mentioned: crashes tend to happen from time to time, but mostly, I feel like it's just waaaay too slow…
Let me reiterate on the comment I made on this thread. Specularity is just the way light hits on an object. Therefore, if you want to have nice specular maps you will need to have a good lighting as well. If I were you, I would definitely improve the lighting before moving on to polishing your shaders, which usually comes…
Thanks X-One I added some trees, rocks, and more grass. A couple of problems have occurred when rendering now: - The trees are not casting shadows - Some weird shadows are appearing on the bricks of the castle I'm guessing both problems could be occurring from the light maps. But the trees a light map (UDK Generated). The…
Yeah, there's so much to do it is retarded. Just whatever you do, avoid staying at the Hotel Pennsylvania! I can not stress this enough! Superb location (right across from Madison Square Garden), but OMG, I felt like I got lead poisoning from walking down the halls. The doors to the rooms LITERALLY look like coffins. I was…
Thank you for the replies! Here is my rock collection so far. Eventually I'm planning on using them in a wintery garden scene. I have a really clear idea of how a layered rock should look, but every time I try to sculpt it, I end up with a big blob and messy texture! I don't want to waste too much polygons on silly little…
@haikai - Thanks a Lot. :) Yes you are right about the hair.Will note that one down for sure for my next female character. :D Yes the pose is definitely not something which even I wanted to look like in the end.But becoz my rigging skills aren't that good I managed to somehow put her in this pose without deforming the mesh…
I tried everything. When looking at the mesh in the mesh editor window, a combination of the 128 color blend fix and the tc_uncompressednormalmap helped. In fact, it solved the problem *in the mesh editor*. Unfortunately, the second i ran a build, the problem was as bad an apparent as ever. I also tried several different…
malcolm: yea it is possible to do in Photoshop. I just had a look into a process for you. The Lens Blur filter is pretty similar to the one in AE. Just the setup is really weird. Before you run the Lens Blur filter on your image make sure you add the depth pass to your beauty render as a new channel. (use "duplicate…
maybe with a little bit maxscript :D ? here is a snippet I once wrote for someone that asked me how to create a cone that matches the camera with a pre- defined height.myCamera = selection[1];--the camera node_height = 128;--your input height-----------------------w = 2 * _height * tan(myCamera.fov/2);h = 2 * _height *…