They see it as a solid piece of final geometry. Some might not read it at all and you'll have to collapse it before it will read everything. To take care of the mirrored bits you use the type in transform tools in the UV editor window inside of max, which are just like the type in transform tools just below the time line…
The map is in Halo 1, 2 and 3. In Halo 1 it's called Wizard, in Halo 2 it's called Warlock, in Halo 3 it was released as a remake (in which that map looks identical to) called Assembly. Here are some screenshots: http://www.bungie.net/images/Games/Halo3/Screenshots/DLDUSEKSLKJ/H3_MP_Assembly_ENV-02.jpg…
@Sonny Good job! I think I agree with @AGoodFella about the last move. The stretching seems a little overkill, smear frames are more there to be felt rather than seen so are usually only visible for 1 or 2 frames. You might be better holding his pose in the air for a few more frames and having his legs contact over 1 or 2…
Looking solid. I think some gloss variation would really move this towards being more photoreal Usually with hard plastics that get handled a lot, you see oil deposits on the surface where the fingers are typically in contact, making things duller or shinier. Some good examples: 1 2 3 Also think about microscratches and…
This is Till, scares the living shit out of anyone walking by but he's the softest, most playful and mischievous dog in the world (good thing they don't know that, eh?) Most people say "WTF? A HORSE!?" or even worse, out of pure stupidity I suppose "That a RottWeiler or a Dobermann?". 3 months old: 1 year old: He's 2 1/2…
Francis Ford Coppola co-wrote the screenplays for Godfather 1 and 2. Peter Jackson wrote the screenplays for the LotR trilogy with his wife. Chris Nolan worked on the Batman Begins screenplay. James Cameron wrote Terminator 1 & 2, inspired by Harlan Ellison scripts for Outer Limits. Quentin Tarantino has written all of his…
I'm pretty sure that it works like this. Blender sends out a ray outwards from the low poly model with a maximum distance set by distance. If distance is left at 0 the ray is infinite. This ray terminates on the first thing it hits so it's more than likely to hit the back of an object and will terminate before it hits…
Hi guys just wanted to post something I've tried to make under pressure. This thing is a bit messy still but heh here goes. Spec of the character :- 1698 polys (limit was 1700) 1*512 diffuse w/alpha The modelling took around 4-5 hours uvwmapping 1 hour texturing 7-8 hours The creation was spread among a few days mind. For…
Hiring Again! Warhammer Online : Age of Reckoning is looking to fill the following posistions as we ramp up to full staffing. 2 x Character Artists 3 x World / Object Artists 1 x Terrain Artists 1 x Technical Artist 1 x Animator Dark Age of Camelot is also hiring for all staff posistions. More information can be found at…