Yeah also check which 3rd-party plugins or scripts are installed. I've seen some instability problems caused by bad memory management, or their reliance on other 3rd-party plugins without adequate checks.
There's also creativeheads.net Your stuff is good, there's no doubt about it, just that right now patience is one of the things to deal with. It does not hurt to take on more technical side of game development btw, play with some scripting.
that stuff isn't exposed to the scripting API unfortunately, submit a feature request to allegoritmic, they're fairly responsive the immediate counter to your suggestion is 'what should happen if you don't want that behaviour?'
I can't think of any way to do this using just a shader. You would need to tell the shader where the textures are on your computer. You could do it using a import script.
The older I get, the harder it is to impress me about these so-called 'unique' gameplay. I have a feeling it will either be heavily scripted, or it's very unique but it contributes nothing to the actual gameplay itself.
They don't work because a lot of spam these days is human generated and not bots or scripts. The only way to deal with it is to manually approve registrations (even then the odd one or two can still get through).
Unfortunately no. Check the character mirror table script by Denny Lindberg. Not super easy, but it definetely works. http://dennylindberg.com/ Or you can use the HumanIK Rig, that has a built in mirroring, I think
The only software I've never ReTopped in was, 3D Coat, zBrush & Modo. The rest I use, including one or two Maya scripts that do Retopping. TopOGun 3.0 ? I thought it's dead.
I have an object with multiple material IDs. Run the script and get an error that UVs are not found. I can see the UVs on the UV Editor. I'm using Maya 2015. Any ideas?
Optimization is usually happening with manually removing all the edged that doesn't change the silhouette. Or with creating a new "optimized by default" mesh. The most of the optimizer scripts would also mess up your uvs.