@jedenjenda23 Thanks for the kind words. So when I start a lot of my hi poly work I usually get a rough silhouette going. Then, when I like the form, I usually add on a turbosmooth with an Iteration of 2 and set Separate by: Smoothing Groups (a lot cleaner than reinforced edges by my opinion). So when I get the model I…
I think a soft deadline puts too much pressure on yourself to get the voting up and running straight away after the deadline, so to justify it being there. I would like to see DW run for 8 weeks (thats the usual 6 weeks and the usual 2 week extension) that gives people who work a good amount of time to get rolling and…
So I kept at it a bit today with my shader. Spent a few minutes making a basic spec map with gloss. Upped to 2048 maps. The difference between the two images is that the shot on the right has: -Blended normals with Cyan suppress -Red color tint in darker diffuse light spectrum -Light terminator edge pushed back slightly…
If you dont follow than it's likely you're fortunate enough to have not been discriminated against or have experienced hardship to any serious degree so far in your life. You know as well as anyone else that not getting a soda based on hair length is a ridiculous comparison. Of course, ironically I have been harassed quite…
@arvinmoses : Thanks! I usually use this kind of nodes. Never used the inverse image technique. I tried it out, but I think it will be better to use it when I start a graph, to have a better control on how it affects the substance. Anyway, thanks for the advices :) @Tectonic: Thanks! Glad you like my knots :poly122:…
Ah I gotcha Down. Yeah, modo definitely supplies more of a GUI upfront than Silo. But that is also one of Silo's charms imo. Version 2 will have a lot more GUI available in the default setup, with all the power to modify it as much as you like as usual. Zcubed: As much as I like it myself, I usually don't recommend an app…
the problem you run into is that usually animation is closely tied to the game engine format used. therefore, the program used for animating forms the backbone of the pipeline in most cases and cannot be switched easily. transferring animation into their software usually means lot~s of trouble that is simply not worth it,…
http://en.wikipedia.org/wiki/Normal_mapping "In 3D computer graphics, normal mapping is an application of the technique known as bump mapping. While bump mapping perturbs the existing normal (the way the surface is facing) of a model, normal mapping replaces the normal entirely. Like bump mapping, it is used to add details…
Thanks for hiding the spoilers guys, Im enjoying braid - only into the 3rd room of the house but man some of those puzzles are so difficult to figure out on your own! it looks like a casual game but it requires hardcore levels of perseverance, which I dont usually have when playing games. What Ive seen of the story from…
Nope, low poly meshes don't have to have quads equal in size. While it's a neat looking practice it's not usually needed per se. Instead traditionally you'd rather wanna optimize it so that you only have detail where you need it. One use case where some more even vertex distribution would be needed for static meshes is in…