need some specifics here as this is very vague. -final output? (realtime, pre-rendered) -limitations of said final output? -character or prop? -animated or static? give as many details as you can for a better response
GunWitch WIP 1 Special Thanks to Moize Opel for letting me use his Concept Art - The GunWitch. This was my submission to the ArtStation Wild West Realtime Character Challenge, but I'll definitely continue polishing this.
PyrZern: no that is the highres. Even though its not that heavy, could probably run in realtime if needed : ) there is almost no sub-d polygons in the mesh, even if it was, i wouldnt care so much about n-gons anyway : )
Bring this into some sort of engine or model viewer (marmoset or UDK could be a good start) I would love to see how this looks realtime, I always dislike renders. Guns turned out nice.
Hehe, yep ! That's him ;) I finally finished the sculpt of the head. I'm planning to make it realtime, with cryengine again. I'm still thinking what I will do with the scalp : Alpha cards hair or SG1 cap ?
And here is the final result http://www.ali-rahimi.net/portfolio/realtime/earth-2124-alien-spaceship-4.exe http://www.ali-rahimi.net/portfolio/movie/hd/earth-2124-alien-spaceship-4-hd.mov
like what Mop said, if you want a stronger nextgen glow, use a output material stick the glow map there, toy with the output amount and also you can enable realtime preview if you want.
i think he's cool. you could have simply used materials for the render. or textured him for realtime lighting, something with a little style. did you also rig him for animation? good stuff.
That's a pretty interesting idea there. Looks pretty good too. I haven't had to bother with any skin shaders, as most of my stuff is realtime, but I've been interested in some of the processes that are being used , lately.
Informative! Anyone got any good tips on texturing convincing hair on animals? Also realtime subsurface scattering is getting me excited [ame] http://www.youtube.com/watch?v=dwLcaqi7udc&feature=related[/ame]