I know this doesn't have to do with techniques on a surface level, but can I ask what the end goal of your concepts are? I can see you exploring pretty fresh and unique imagery with the fungal motifs and even a little bit of Khmer-like architecture near the end, but personally I'm having a bit of trouble identifying the…
[ QUOTE ] ***SPOILER ALERT*** The "don't open until two weeks" yellow envelope that ended up in the psycho's drawer... what was all that about? Did I miss something? or did the director forget to get back to it or leave it out on purpose to keep people like me wondering "what was in that yellow envelope?" ***END SPOILER…
Thanks for the reply. Searching in the documentation there's a datatype named color that has a "hue" attribute https://help.autodesk.com/cloudhelp/2016/ENU/Maya-Tech-Docs/PyMel/generated/classes/pymel.core.datatypes/pymel.core.datatypes.Color.html?highlight=color#pymel.core.datatypes.Color.h But i don't know how to make it…
That doesn't really make sense. You have games like Rift where there is no subscription, and everyone is on an equal leveling field. Everyone starts out just as weak, and everyone has to level up just the same. So what difference does it make? Then you have Guild Wars 2 that just has the box sale. Not to mention pretty…
Hi everyone well I think I'm done with my Christmas scene I have used Maya,PS,ZBrush,NDO2 and DDO to create this project. I have also used Marmoset Toolbag 2 to create the renders.
Here's my diary of watching your portfolio. I kinda tend to get sooo extensive on this that people seem to get annoyed by it a lot, but I just continue doing it, maybe it can help you :) Just don't take it as insulting or anything negative - sometimes I think the forum just doesn't deliever my words as nicely as I would…