Looks awesome! Crits: While you've done a great job sculpting a lot of realistic cloth wrinkles, I just think its a bit overkill. Its overpowering the larger forms you want your normal map to represent. So all we're getting is all this medium/high frequency cloth detail, rather than any strong description of her underlying…
another one and You've got all what You need - e-download , £8.55 , .PDF Chapter 1: Modelling the Head Chapter 2: Modelling the Torso Chapter 3: Modelling the Arms & Legs Chapter 4: Modelling the Clothing & Hair Chapter 5: Modelling the Armour Chapter 6: Mapping & Unwrapping Chapter 7: Texturing the Skin & Body Chapter 8:…
Thats fair enough, but if you spent a little time studying real life you would get an understanding of how the world works. Take the trousers in your picture, if you spent 5 minutes drawing a mate in a baggy pair of trousers you would have studied the flow of cloth and understand how it works. At the moment your'e…
Things I'd improve - remodel a HP mesh of the clothing and include some wrinkles, will definately improve the overall look of the character and if you showing next gen models, most do have cloth wrinkles. - make her face a little less manny. - Improve that skin texture, needs more natural colors. - rig the character and…
Definitely check that tutorial that Helixx put up. I was going to say the same exact thing. Ears look slightly odd. They usually stick out a tad more and not so much pinned up next to head. Also, with the clothing. Areas where it's by skin looks funny, i.e. neck, arm, and waist. Clothing should look though it was some…
Very nice! The clothing work is excellent, although that hexagonal pattern at the top doesn't really match with the style of the rest of her clothes. Neck looks a tad thick at the base of the skull, and something's weird with the eyes, probably the angle of the mesh there. A little more shadow under the eyebrow near the…
Thanks Hupie and le0tard, yes that is something I have been thinking about. I should narrow it down. I am not going for photorealism, I want a handpainted style, but I ended up putting in more detail in the textures than I had intended. The cloth weave on the couch is taken from a photo that I ran filters, effects, etc. on…
Finally some Updates to share! These boston snow storms can't keep me down. So here is a video of the first playable "milestone" I guess you could say. The functionality is pretty much how I want it, and most of the animation stubs are in, some a little more polished than others but nothing is final. [ame="…
Little background, I'm in a program for studying 3d production and interactive media. Its a super generalist 2 year curriculum, as a result I feel like I have a lot of general fundamental knowledge, but never had the chance to drill too deep into learning anything at a professional level. Basically, Im an amateur about to…
I've been messing around with optimizing and fixing baking issues and I wanted to finish up the sculpt for the wraps. I could have gone with just a flat cloth but the sword is going to be worn, kind of roughed up so I wanted a bit of a more sloppy looking cloth to help with the personality of the sword. This should be it…