It's a bit pedantic but 'How was it done?' and 'How can it be done?' are two different questions. How was it done? Likely sculpted in Zbrush. Probably using a combination of custom alphas and brushes for the smaller details. (Possibly incorporating some remeshing or retopology steps to refine the larger shapes.) Sculpting…
[WIP ] #2 Sculpting Details in ZBrush, Retopology and Baking Hi again, I'm back with some updates. I had my family over so I couldn't post anything earlier but I'm back at it again! Here's where I stand with the project. Before I fully committed to sculpting everything I went back to Maya and refined the model to have it…
Have you made a lot of character models already? If not, I'd suggest: Do all three. Do a quick version of each, not trying to make it perfect, just like 70%. Do your best work but do it within a schedule - like 4 weeks per character, going from beginning to having it posed and rendered in your portfolio. Just cut out…
I'm thrilled to share my new environment project, "The Heart of the Forgotten Hall" — a post-apocalyptic scene where nature, especially animals, reclaims brutalist ruins. Inspired by Nier Replicant and Control, it explores the contrast between architecture and instinctive resurgence. Here are the tools I used Blender…
Ha nice to see this latest one, i was also inspired by this design for a time, the shows really neat and kind of spooky with all the "secretive", deep "lore". I hear it might make a come back or something.
It doesn't really irk me, I even recognize animation packs that I myself have used... but some indie teams just don't have the capacity/bandwidth to alter content. If it all fits together nicely, then no biggie, it only becomes a problem when it's obvious.
usually character artists in my experience but the real answer in most cases these days is: outsourcing. stand alone assets like statues that don't have an impact on gameplay are almost all outsourced these days at medium-large studios. most statues I have seen built in house it is usually the result of the character team…
Hi, I was watching this: https://youtu.be/hdnq53SdXZE?t=11m35s And I was wondering how do they use the "swoosh" effects on punches? It clearly looks like a sprite who´s parented to the position of the punch in a higher layer than the characters, this would be something similar:…
Are there any cool artists that would like to come and give a talk to our Games Art students. Any Wednesday 1-2pm up to Mid May 2013 at the University of Hertfordshire, UK, 20 minute train ride from Kings Cross. £190 for the effort Here is our showreel http://uhanimation.co.uk/showreel-2d3dvfxgamesart-digital-animation/…