Toggle navigation
Polycount
News
Forums
Patreon
Challenges
The BRAWL² Tournament Challenge!
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Help
Sign In
·
Register
Author:
zetheros
Home
›
Search
Title
Author
Forum
(All)
3D & 2D Videogame Art
3D Art Showcase & Critiques
2D Art Showcase & Critiques
Animation Showcase & Critiques
Digital Sketchbooks
Featured Artwork
Brawl2 Tournament
vanilla-testing
Technical Forums
Technical Talk
Adobe Substance
Coding, Scripting, Shaders
Marmoset
Quixel Megascans
Unity
Unreal Engine
General Forums
General Discussion
Career & Education
Polyfraggers
The Q-Branch Quote game!
Work Opportunities
Artists Looking For Work
Outsource Studios Looking For Work
Freelance Job Postings
Full time/Part time work
Royalties or Post-Launch Compensation Work
Collaboration & Unpaid Work
News
The Polycount Newsfeed
User Generated Content
Counter-Strike: GO
Dota 2
Unity Store
Unreal Marketplace
Archive
Stickies
3Daily 2017
Allegorithmic's the Beast
Allegorithmic's 'the THRONE ROOM'
Arms & Armor, Chivalry: Medieval Workshop
Company of Heroes 2: WAR PAINT contest
CS:GO Weapon Finish Contest
CS:GO Weapon Finish Contest Winners
Enlighten Contest
Game Art Workshops
GDC T-Shirt Contest
Handplane Contest
Hexels Contest Forum
Killing Floor 2 - Guns 'n Gear - CONTEST HAS ENDED
Low Poly Challenge
Petrol/Blood
the Polycount Tower
Reallusion's 3D Character Design Contest 2016
Reallusion Game Character Animation Contest
Riot Art Contest
Riot Art Contest - Animation
Riot Art Contest - Character Art
Riot Art Contest - Environment Art
Riot Art Contest - Illustration
Riot Art Contest - VFX
Riot Creative Contest 2017
Riot Creative Contest 2017 - Animation
Riot Creative Contest 2017 - Character Art
Riot Creative Contest 2017 - Environment Art
Riot Creative Contest 2017 - Illustration
Riot Creative Contest 2017 - Narrative
Riot Creative Contest 2017 - Sound Design
Riot Creative Contest 2017 - VFX
Shapeways Dota 2 3D Printing Contest
Shapeways Dota 2 3D Printing - Sculpture
Shapeways Dota 2 3D Printing - Jewelry
Shapeways Dota 2 3D Printing - Toys
Shapeways Dota 2 3D Printing - Gadgets
Shapeways Dota 2 3D Printing - Cosplay and Props
UT Master Challenge: Concept Art
XMD Contest
Articles
Big News
Interview
News
Pages
Tutorial
Video
Legal
Terms of Service
search subcategories
search archived
Tags
What to search
Topics
Replies
Polls
Date within
1 day
3 days
1 week
2 weeks
1 month
2 months
6 months
1 year
of
Examples: Monday, today, last week, Mar 26, 3/26/04
Search
Search
Re: Configure Max for tablet.
Reply by
SkyGround
·
Jul 2009
·
Home
›
Technical Talk
Why mouse wheel in max? Just press Alt+Ctrl and middle click and you can zoom , or press alt+z to enter zooming mode.
4 results
Re: Intersecting Mesh???
Reply by
Eric Chadwick
·
Sep 2006
·
Home
›
Technical Talk
Yeah. Looks fine. Usually only a problem if some faces are obviously coplanar, one on top of the other, then you could see a lot a z-fighting.
2 results
Re: What can you do with 3498 tris?
Reply by
Bruno Afonseca
·
Sep 2011
·
Home
›
3D Art Showcase & Critiques
I think the reflection is actually a z-mirrored copy of the scene, so I guess it's already within the tri count!
4 results
Re: Them Sculptn blues
Reply by
duncan
·
Nov 2010
·
Home
›
3D Art Showcase & Critiques
Finally got this guy re-topo'd and into Z-Brush. I decided he is going to be my little Wacom Worrior.
6 results
Re: EricV's work thread
Reply by
tehrobster2
·
Apr 2010
·
Home
›
3D Art Showcase & Critiques
Really nice work! So are the renders in Z brush just standard settings or did you do anything to them ?
11 results
Re: Polycount Minecraft Server
Reply by
xvampire
·
Dec 2011
·
Home
›
General Discussion
@flaagan x : 327 y : 64 z : 428 ps : dang I almost capture the previous conversation :p
61 results
Re: Normal map help please
Reply by
cryrid
·
May 2011
·
Home
›
Technical Talk
Yup, invert for photoshop. For xnormal, it's in the baking options for the normal map ("..."). You can change the X/Y/Z's +/- values.
2 results
Re: Snapping the modo bend tool to UDK
Reply by
g0th
·
Feb 2014
·
Home
›
Technical Talk
Handy stuff! a tip worth to be said is to do the subtraction directly in the field that you enter the subtracted number (z-x)
6 results
Re: Skull
Reply by
sebas
·
Mar 2010
·
Home
›
3D Art Showcase & Critiques
I should have posted ortho views for the proportions. And, now it's more ZBrush-ready... thanks guys! Go Z?
10 results
Re: Spacedraw for Android
Reply by
Daingerbydesign
·
Feb 2016
·
Home
›
Technical Talk
Not buttons per se, but when a transform is invoked, divide the box on the left into x y and z, is what i meant.
7 results
>45482 results
1
…
174
175
176
177
178
179
180
…
4549