Not the most elegant solution but here is a script in Python that does what you want (not familiar with MEL). Just turn this into a shelf button or the like. It works by checking a stored value done with "optionVar" and if the var is True then runs the mel.eval to turn the object off and vice versa. It's wrapped in a try…
Standard Unreal Project opens on AMD. It's a bug in my project file. Simple answer that kills 2 birds with one stone.....gut the project file I have move the keeper stuff code over to a clean project file. Project will open on AMD as well and project file is then super clean.
So I bought this book because I heard a lot of good things about it. To tell you the truth, the example steps taken are incomplete with missing information and is filled vague steps that are left for interpretation. I'll post the one Amazon book review that really struck a chord with me: "In contrast to the glowing reviews…
Half-Life 2: Lost Coast - Church Remake in UE4 - Post 2! (Which I now know is referred to as "Monastery") So: Half-Life 2: Lost Coast - Monastery Remake in UE4 - Post 2! So in the last post I had basically just started to block out the monastery with some custom meshes and BSPs within UE4. I also started listing things…
I got this explained for me quite briefly today. From what I could understand you store data to be able to recreate blocks of 4x4 pixels. Within this 4x4 block only the first and second pixel has stored color values. You also store how to interpolate between these two stored color values across the 4x4 block. Since we…
Thanks a lot Assassin it looks like I can get some amazing texture out of that brush. One of the brushes I've used in creating stone work is the mallet brush. It's very similar to what you're saying only it used the Drag Dot stroke which forces you to actually hammer away at the model like you have a mallet. I've found you…
This looks good! Im definitely with you on Obson's work, hes amazing. The thing about Obson's work though is that his maps are hand painted color maps... or so it would seem.... Ive been trying to fake that look for a while now with photo-sourcing before finally giving in and learning how to paint a few days ago :P I did…
Their pivot allows to rotate around it only, not scale. And I didn't mean just snapping it to a corner handle. I meant a way when you could put it to a specific detail in your texture , a beginning of a crack for example and precisely scale so the crack end would match another detail. Irrelevant to actual layer gizmo…