Hello, I'm looking for a freelance weapon animator for a HL2 MOD The Rising. We have an arm rig and weapon models ready to go (3ds Max 2010 rig, can export different versions if need be). Keep in mind, this work is for a free game and we don't have all the money in the world, so we are looking for a reasonably priced…
Hey! This usually wouldn't be a problem, but I'm trying to do a specific thing which means my character's skeleton needs to be in it's original bind pose. I've made a control rig which adds a bunch of constraints to the skeleton which pulls it just slightly out of alignment from the original bind pose, which normally…
I've got a character model I've been working on, and I just got him rigged and enveloped in XSI 5.11. But after I had got all that done, I realized when I twist the character's wrist +/- ~90 degrees (the full range of motion), the polygons in his wrist get all twisted up, and his wrist collapses. It looks like a cardboard…
Great observation! You're right that classic SfS thrives on uniform albedo and diffuse surfaces. However, Nack isn't strictly limited to small patches. * Scale: The 1x1m limit is mostly a 'flash power' constraint. For a 10-meter rocky mound, the Sun becomes the perfect directional light source. As long as there's a clear…
that all depends on the style. i would say a high poly would get you better normals than photosource. and i think the gun would be cool, but its not a deal breaker. once you get this textured with wear/tear and dirt, it should look fine. maybe bring it into zbrush to ding it up a tad.
Industry related work?... almost never. Personal work and hobbies?... as often as I can. I work on my woodworking and automotive hobbies. I've also been getting into range shooting, lately. Also... whiskey. In my experiences, spending all day at work and then bringing that home leads to a faster and more frequent burnout.
It's all good :P the wings on the swooping hawks are there jump packs which provide them extra mobility and with being a range unit the hormagaunts would never reach them. One thing with the hormagaunt, the forearm with the scythes should be thicker as thats where the poison glands are located if they're 'produced' to be…
If you wanted to get around the flickery wings wihtout having to bring in motion blur, you could try smearing out the vertices as they animate like Valve do with the melee weapons in Left 4 Dead (the fire axe is a nice example). It'd take some fiddling about get it looking nice, but I think it could work here.
I went into the film expecting a very shakey cam 911 footageesqe monster movie . It delivered and it was awesome . By far and away the best monster movie ive ever seen . Funny that it's a so called budget thriller yet is 10x better then the last Godzilla and King Kong movies . Now I a PUMPED for JJ Abrams Star Trek bring…
I am seeking a very talented pixel artist to work on my next mobile space shooter game... The artist should be a very talented guy with good 2D animation skills. The game will use a very improoved version of the same engine used on my first mobile game "Comic Blast" which will help to make an amazing game in short…