Yeah that's some impressive details and sharpen loving on textures. But, how comes you don't have mipmap bleeding issues with uv shells that close ? This always driving me nuts when i'm texturing.
Call me a crazy nut job..but I theorize that The Last Guardian is gonna be a PS4 Launch title. BOOM. GAME CHANGER. (Or I am just a dumb artist who knows nothing of business)
Thanks Nick! That's a fair point but I thought I'll just go nuts with this one as it is a hero prop and it feels liberating to get away from the performance restrictions I live with every day in the office :)
Doesn't seem possible to have the clone sample as anything other than Alt in PS. Uninstalled my last 2 Microsoft Windows updates. I can't seem to find anything on the net ..weird!
That would be it : http://dev.polycount.com/forum/showthread.php?t=78303 And to illustrate the point further, here is what I get if I do not undo for a little while and try to ignore the issue : Driving me nuts!!
Looking good man, only a few nit picks from me. The coat and boots are too glossy and the ao is too strong on the coat. Perhaps you could enhance the silhouette a bit more. GOGOGO!
I've come across the same problem. I thought I was going nuts when I opened up my last project and thought "Hmm, pretty sure it didn't look like this before"
Ok thanks :) I'll just do a couple of searches on the net, cause I want to use a style similar, but if I use this image, I'd feel like I was copying it too closely :P
Thank you! Was driving me nuts :) Oh and I found the solution to my above issue watching the complete AK breakdown. https://www.youtube.com/watch?v=1BboBgjGARc&feature=youtu.be&t=55m1s