So, I'm trying to bake out a character's nude body and I keep getting seams between the separate textures. Admittedly, this is my first time trying to break the body apart from the arms and legs but I've always baked the head separate and never had seam issues like this. I attached an image of the seams that occur at the…
I think the body and the face are looking a little to masculine because of how you have structured the proportions. Her pelvis compared to her head and ribcage is to small for a female, especially an African American one. I think her legs are to muscular in definition, but they are also not structured correctly. The…
I would like to buy the $99 package, but have a few questions that I think many others would also like to have clarity on as well. 1. What mega scans do you get excess to with this level of purchase ? * Just need to know that I am going to have excess to a decent library * Don't want to be forced to spend more above that…
Heya, So! Long time no update! The reason is I have something big cooking up that'll be another 'mega post' from me regarding something I never talked about in this scene but is SUPER important to any environment: * ERA * TIME OF DAY * COLOUR PALETTE Having started on these things on my end, I didn't want to post again…
Lady Death Fanart Collectible: Part 7 Cuts and keys Hello guys, this is the final entry of this process, it’s a long post but maybe you can find some useful information. Cuts and keys Before explaining my process to create the separated pieces I must say that it’s mandatory to understand how scale works in Zbrush. For this…
Hello Polycounters, This is a very basic question, with a very complex answer, and that's why I'm having to ask people that know and can't quite google the answer myself. Why Am I asking these questions: Because for the past 4 months (as lonng as I've been modelling) I've done nothing but follow tutorials, and I am itching…
The muscle structure on the calf seems strange, like it is too narrow, which may seem ok from orthographic sideview but not very realistic from perspective I think (in respect to the skeleton and the reference provided above). Suggested Creature leg muscle structure to search in Google images: Lizard leg muscles Bird Leg…
Aye, I've had a dig through import options to see if I could get it to stop doing that, but had no luck (if anyone else knows how please share!). You can smooth the edges, but if you forget to merge the uvs you can still get artifacts when baking maps. If you're bakign AO and doing so by baking it into a texture for the…
That someone was probably me(if not I've said the same/similar things many times). Main benefits: A. Better uv usage. You waste less space having to uv parts of the mesh that are partially/completely occluded, and you can have more continuous uv layouts which are easier to paint on(less uv islands). B. The less unique mesh…
did this sculpt project and now i want to retopo and paint it but remembering how much i suck at retopo and baking cause i hardly ever sculpt :) no time like the present to get better. if any random strangers has a general tip on making this easier.. i use blendr. its mega late and i was making progress with a shrinkwrap…