Why are you using the Witcher as reference? You're interpreting what another artist has interpreted, and there will be subtleties lost in translation. Some real ref here: http://pinterest.com/donnacrazylady/boulders-rocks-cliffs-caves-natural-bridges/…
I'd like a version of Kinetic for my PC so I can do keyboard shortcuts with hand gestures. Cut, slice your hand. Bridge, pinch your fingers. Someone get on that, so autodesk can get rid of this: It could even be used like a signing to text for the deaf.
I figure I'll start a thread for all my projects. That way I can help reduce clutter! Here are some things I've been working on of late. Firefly Gun: Bridge WIP: This new texture allowed me to save 115,000 tris w/o losing visual fidelity! Soda Machine Scene Sculpt:
Very nice! You probably could push the highlights on the grey parts of the armor some more, e.g. the ridges, but perhaps you wanted to contrast that with the golden parts.
Excuse the awful background for now. So I've decided to make the gun white ( Maybe not this white though, might be a bit too bright ), though the accessories colour's are up in the air but I guess I'll cross that bridge once I deal with the symmetry errors on the pistol grip.
Aside from what Bardler said, there's really no way in Maya to do a shapemerge in Maya. You could always do a split mesh with projected curves and then bridge those border edges... if you separate the polygons surrounding the area of the curves, you'd minimize the deleted face problem..
If Pixologic start charging for upgrades I don't think it will cost more than it's nearest competitor Mudbox (about $500 perpetual, $10/month rental). I think they'll still offer a free version and maybe have a bundle (two-way Modo bridge?) to sell.
Yep, thanks for feedback i've missed this about file naming and variant tags my fault, sorry for confuse. So i just made a different quick loader ))))) based on folder hierarchy and will keep working on Blender/Max/Maya bridge for toolbag. There is no info in API for quickloader?
As you see, the wooden bridge seem to have some lighting error when camera is moved at certain distance.. I dont have any LODs, so, what might be the problem or its solutions. Any idea ? http://www.youtube.com/watch?v=6XjpeXMsCVQ&feature=youtu.be
http://www.youtube.com/watch?v=6XjpeXMsCVQ&feature=youtu.be As you see, the wooden bridge seem to have some lighting error when camera is moved at certain distance.. I dont have any LODs, so, what might be the problem or its solutions. Any idea ?