Kon Artist: I tried to open it in Maya 2012 64bit if that makes a difference? Scruples: Didn't know it was a big deal to clear history at the time :( So should I visit the Autodesk forums o you think? Grey: There are only models in the scene, there isn't any fancy setup. I don't really have time to restart.
Also guilty of this nearly every time I use Chamfer, I think it's something in the design of the UI for that tool as compared to the Extrude/Bevel/Inset tools, you just get so used to those that you automatically go to that same spot in Chamfer - you'd think someone at Autodesk would have realized this and changed it by…
@Fizzly, pics or it didn't happen :) . On a side note my fantasy just came true. Autodesk + Tesla = sex. I feel like the little boy in this video :( . Close yet not even close. [ame] http://www.youtube.com/watch?v=Bl5OvKptfNA[/ame] Damn I just want to drive this thing... just wanna find out
Just got an email that you gotta print out the email (that was just sent) as proof of registration and it's first come first served basis. I'm actually wondering whether it's worth going as it seems it's only 45 minutes from epic (ie. hoping it's not mainly stuff from D'Artiste Character Modeling 2), then the rest is…
I think if a Uni has a good reputation with the game industry its always good looking into. A good point which got me to join my course was a competition it ran called Dare to Be Digital (http://www.daretobedigital.com) which is sponsored by autodesk, adobe etc, and you get mentored by games companies like blitz and…
with Lumberyard I can understand it. If you grew up with CryEngine (maybe your studio chose it at one time), then this might be the next step. But then there are engines like Autodesk's Stingray... who uses that? I don't have hard numbers, but the little buzz created by Lumberyard is like a roar compared to whatever you…
well there goes today. Waiting on my free trial of 3DS Max to come in email from Autodesk tomorrow, 3D cannon balls using Substance Designer for textures and DDO for additional normal map adjustments (such as crater holes), placing the cannonball in front of the camera with animated smoldering FX via Cascade Still seeking…
Hm, unfortunately that wasn't the issue... I completely stripped all of the materials from my scene and deleted everything. That seems to have solved it, although I have no idea which material was anything to do with VRay... I had a couple of Promaterials in there along with Autodesk, but I thought they were MentalRay ?…
Have you installed the latest Service Pack? Max 2012 had a lot of script problems out of the box. You only need the newest one (Product Update #12) Here: http://knowledge.autodesk.com/support/3ds-max/downloads/caas/downloads/content/autodesk-3ds-max-2012-product-update-12.html
I have this model I made of a kind of combat bike. Its a low poly model originally made for a mobile game, but I am turning into a portfolio piece. The next step for me with it is to UV it and honestly I'm stumped on how to begin with that. How would you guys suggest UVing this? I'm using Autodesk Softimage for this…