There are a couple restrictions with Marmoset Viewer and shadows: * Spot lights do not cast shadows in Viewer. * Viewer can only render shadows for up to 3 lights, the 4th light will not cast shadows. You can find the full list of supported features here: https://marmoset.co/support/?page=viewer#features
Got mentioned on Rock, Paper, Shotgun: http://www.rockpapershotgun.com/2012/08/11/kickstarter-katchup-11th-august-2012/#more-119502 Also made Lobster's List: [ame=" https://www.youtube.com/watch?v=P6dF207S9C0&t=2m27s"]2012 August 8th - Lobster's List for Kickstarter - YouTube[/ame]
yeah.. the thing is, as far as i know, there arn't any job offers "Prop Artist", i thought Environment Artist would fit the best. Or should i write sth. like "Environment and Prop Artist" or "3D Artist" ?? @Aigik: hmm .. you are right. i think i'll redo the screenshots.
[ame] http://www.youtube.com/watch?v=iTdI6RqCC54[/ame] So many good memories of me and my friends going to the backstage areas and finding different things to jump off of... @Karmageddon I always wanted to play that but never got around to it. Looks like a 6th console generation King of the Monsters.
Rather big jump of an update, been working hard to get something presentable for GDC as a prgress shot, the rest of the rooms will come but for now I've got this one decently put together Anything I hav ethe chance to change quickly would be awesome, time to go finish prepping for GDC
Finished this hand painted project on the 4th but forgot to drop it in here :) model Dev thread: http://polycount.com/discussion/198626/gorehowl-a-hand-painted-personal-take-on-the-hellscreams-fav-toy-low-poly-weapon#latest shots collected: https://www.artstation.com/zoltanh/albums/634108 thx for taking a look :)
Something feel off with the proportions of your lamp, it look really similar to a lamp I did based off a ref I found on google. I tried to find my original ref, but could not, however, I managed to find an image with a similar piece. It's the lamp in the 5th column on the 3rd row.
Alright, form the mega gnar concepts I really like the 4th one - nice readability, and form the gnar helmets probably 7. But I will recommend you to match some of the elements like the ears, the gauntlets might be similar but just smaller and simpler and etc. But great stuff so far pal!
Dude, love the site. But some of your work is kinda lacking. I dont see much really eye popping. Try making a very ambitious scene wth more things going on. A scene that tells a story. Dont get me wrong, ur work is good... but there is still room for improvement.
I like no 2 and 4 the best, the orange of 2 reminds me of the film more though. The 4th one is just really atmospheric and cool. So maybe you can take elements of both and then up the contrast between lights and darks as well because it feels very evenly lit now.