hey timothee, cool technique big props to you! i'm really a friend of the procedural thing, and ages ago i tried some very similar like this, except for going with displacements. (which would have done it i think) if you like to push it forward and also create the diffuse via procedurals to have a start for the painting,…
It's a little buggy as it is an older plugin from around the XSI 3 era. 2010/2011 has editing user normals as a standard feature which works a lot more smoothly. There's quite a few different ways you can go about bypassing any visual glitch and seeing it with your texture in older versions, though I generally only use…
So, I've been watching this video about Maya 2014 where the guy shows the use of the crease set editor. I have always "manually" softened or hardened edges and saved the results in quick selection sets. Depending on the asset that could turn into quite a lot of work, since the Selection Sets would only show up in the…
Think of design. The ratio between visually noisy areas and visually clean areas. A perfect balance (I think its 80/20?) between those two is more visually appealing to the eye. And where are you getting your 90% figure? Sounds kind of pulled out of your ass. If this has been troubling you for some time then you should…
The challenge just went up if anyone has time and or cares. ComiCon 2014 Good luck all. Just bringing this up to those interested, lets keep it clean.:thumbup: :)