I'd highly recommend these two for you, the info is a bit dated but will help you get a pretty nice base going and understanding of the lower poly figure before going to full zbrush.. http://www.thegnomonworkshop.com/store/product/215/Body-Modeling-for-Games…
Hello Eric. I keep it in the version of Photoshop CC 2014 and plans to adapt under the CC 2015. In the following versions may work scripts (not the panel). And of course, I'm going to develop further. Adding new presets. And trying to expand functionality. Certainly not at the expense of quality. Ps: fill use, purely out…
New post is up, a little 'micro-tut'! http://jobyek.blogspot.ca/2015/09/micro-tut-wheels.html Talking about some techniques I've learned and used to create wheels using some modular techniques we usually use in environment art. tl;dr image if you don't want to read through :)
Hey MesherKnesher - you need 3DS Max 2014 Extension 1 or 2015 or greater in order to use Quixel Colors with 3D Studio Max. Max 2014 does not support Python scripting by default. http://area.autodesk.com/blogs/maxstation/n212-extension-for-autodesk-3ds-max-and-3ds-max-design-2014-are-live
I prefer UDK over Unity, so I can't tell you much there... But by the looks of it, he just uses 2 point lights set up, 1 warm/1 cool. Here check out his page, he got loooooots of awesome stuff http://orbart.free.fr/index.php?Gallery=105
paulsvoboda: thanks dude : ) Yeah, Im trying to really plan things out and have a pretty solid idea of what I want to do with the different parts before I buiild them, so I really hope the end result will fit together nicely : )) In like..2015 when i finish it xD
It looks like you need to soften edges. http://help.autodesk.com/view/MAYAUL/2015/ENU/?guid=GUID-127A696A-C49D-4696-9415-6638D548E203 Also, it helps to list your software and version number in your threads, so people can provide targeted help. Right at the top of the post is the best place.
well multiply the sine with 0.5 so it will have half the speed ( i think thats the way hwo i did it, not sure right now, would have to test it, or maybe change the time input for the sine by lowering it, not really sure now) and as fr the brightening up thing why not just clamp the result of the sine?
http://www.eurogamer.net/articles/2012-03-21-chancellor-george-osborne-confirms-uk-video-games-tax-credits I think this is pretty exiting news and just when I thought it would never come. For the smaller studios there is another 1% dip in corporation tax which doesn't sound much to some but overall is due to go from 26% to…
Well i've been modeling at a hobbyist level for about a year now am struggling to improve so i've come to PolyCount for advice on how to improve my textures and renders as at the moment they look bland and i can't tell why. This is my latest render and i can't figure out why the render looks so bland. If it helps i'm using…