Uploaded a simplified example that shows the error: https://drive.google.com/open?id=1sxHFMkT0soPTR1E6IvO1TyVBuk3ipb0R (thanks for the interest btw!) the FBX contains 3 meshes. Highpoly, lowpoly, and the assembled final mesh. I baked the hp on the lp with a cage, then I assembled the mesh by stretching/duplicating the…
You might really want to see these two : [ame=" https://www.youtube.com/watch?v=NNYIb9Ui2T0"]REEL ANIME 2013 - A Letter to Momo Official Trailer - YouTube[/ame] [ame="https://www.youtube.com/watch?v=ryb3ljgtoMQ"]SUMMER WARS OFFICIAL TRAILER - SCREENING AT REEL ANIME 2010 - YouTube[/ame] And as far as Miyasaki's work is…
Just and update.... I HAVE FOUND THE SOLUTION D: . A member called Mark Dygert on these forums suggested I turn off the GammaLUT settings as they mess up tangent based normal map lighting in max 2013 onwards. It has actually worked and my normal maps look fine displaying on a tangent basis method. Thank you everyone for…
Oh yeah Lamont it seems to work. But the locatorScale attribute doesn't accept 0 value on Maya 2009 It will give the following error :// Error: line 1: Cannot set the attribute 'volumeLightLampGroupLight_AA_CShape.locatorScale' below its minimum value of 1e-010. // But anyway, yeah, 0.00001 works perfectly. Really thank…
the glass is acctually curved. "A traditional lens is essentially a curved piece of glass that bends light through a process known as "refraction". Whenever a ray of light travels from one transparent material, such as air, into another transparent material, such as glass, it changes direction (except in the special case…
Do you have Mudbox 2012 SAP? If Yes: go to smoothing option box, there is plenty of things to address this "issue" (it's a feature now). Read the documentation regarding this as all options are doing different stuff. [ame=" https://www.youtube.com/watch?v=ZH0qUgZkI9Q"]hard edges support in mudbox 2012 SAP - YouTube[/ame]…
Found this: http://stevenwalther.blogspot.com.au/2013/01/udk-tutorial-swapping-texture.html I think I've made some good progress, I can animate the eyes now but I can only control the X,Y coordinates with one value, so the eyes move diagonally. Is there anyway I can split the X,Y coordinates in the material editor and give…
Quick question: Which version of Maya is the most used in the game industry? At least I've heard that people recommend to use 3ds Max 2012. For example, the Xoliul viewport shader works with that version of Max, because of the shading is broken in its predecessors (2013 and 2014). So, what is the situation with Maya? I…
All the commands beginning with "dR_" and "nex" are originally from a third-party plugin by digitalRaster, specifically their NEX Tools. I believe for Maya 2014, Autodesk implemented dR's Modeling Toolkit, so that command/tool doesn't exist in previous versions of Maya. Apparently they offer a free version of NEX…
I'd like to add that Lenovo is releasing a 13 inch gorilla glass covered IPS panel portable monitor with a built in wacom digitizer some time in the next month or two. (also touch screen) Its going to retail at $350 and honestly is probably a far better investment than the yiynova. Look up the Lenovo Thinkvision LT1423p or…