Silly question but is Marmoset Toolbag just limited as a realtime material viewer or can we say bake the materials into the texture and export it into UDK? The materials in Marmoset should be different from actual game engines is that correct?
The division is some pimp sh#t ! I've always been amazed at the art and the level of detail in these worlds. Realtime or not.. someone had to make all the stuff they've strewn about those messy NYC streets! :)
I would definitely concur with you there mate, but the use of the phrase 'cut down render time' could definitely be misleading in the context of a discussion about graphics cards. It certainly to me suggests non realtime rendering
Your normal map looks fine, those gradients are there to account for the smoothing of your lowpoly mesh. Its impossible to help any further than that without seeing the normal map applied to the low with a realtime shader.
Vray also has a nice control for that in Max, would be a missing feature if Mental Ray doesn't have it... (btw, offtopic, but wow, I love your NBA home courts, Malcolm! Looks fantastic for realtime.)
the bake in the lastrender looks good but it might not be good ingame or realtime shader u should select the drum and assign smooth at 45 then select the indents alone and assign again, (i think the 45 will be enough) then bake
Try Edit Mesh > Transform Component? No fancy pop-up window, but you can still use the interactive slider to adjust values in realtime (select the name column in the .Channel Box, and MMB + drag in the viewport).
I've only worked in games but it seems to me that with games turning to PBR, the workflows are now more similar than ever being that's what film CG uses, the core difference still being realtime for games.
Looking good as usual Mistry! Level 5 Inception right there. You need to make a conversion to a realtime engine in a future project, would be cool to see what you can come up with in a game engine.
Wow, you can draw well! Model's are good too. :) Will you be going for a non photorealistic realtime render that looks like a painting? or are you going down the realistic direction. Great work, keep it up!