SD 5.3.1 This new build brings the most bug fixes in a Substance Designer release ever! Main Changes
* [3D View] Display the mesh name in the scene/edit instead of "Entity" * [3D View] Reset to default color when a new 3D View is opened * [3D View] Focus camera when switching from scene to primitive * [3D View] Display the…
I had this happen from time to time but now I have a freaking test case I have two files where one is (or was) just a copy of the other. Both show the same bit size and save date if I view the windows file properties. But one file does open and the other shows the "possibly data corruption" error with "cant open…
Hi, can you share that texture? Is it 16bit? Edit: I can re-produce your experience using a 16bit texture instead of a 8bit: Edit 2: a thread describing a similar issue, 16bit texture exported from designer: https://polycount.com/discussion/223329/textures-from-substance-designer-not-displaying-correctly-in-ue4
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@Kanni3d I'm not sure if I got that right. I tried this cleanup solution you suggested, but I might have done something wrong: I inserted the control loops manually and left them selected. Then, I applied TurboSmooth, and finally, I applied another Edit Poly modifier and entered the edge mode. But it didn't get that…
1024 for a whole level? Obviously that would be ideal to keep draw calls to an absolute minimum, but it seems unrealistic for most games. I can imagine something like a Mario Kart battle stage fitting on a 1024 total. But take even a PS2 game like Burnout 3, with pretty big tracks, a lot of texture variety, lots of…
something like this (for editable mesh) though it doesn't protect any custom normals (though adding the map channel solution isn't too tricky). It's odd that everything other than the vert order remains the same. If I(we) had a production use for this I would implement it as a modifier with a simple direction gizmo. The…
Hi MightyPea, here are two scripts to activate and deactivate IgnoreBackfacing in every Editable Poly object, Editable Mesh object and Edit Poly modifier in the scene. Unfortunately Edit Mesh modifier doesn't seem to expose this setting. There are two macroscripts and not a single toggle because you cannot determine what's…
It's not the engine I find overwhelming, it's learning the engine in addition to learning everything else. The reason I miss the deadline is because I wanted to listen to polycount first. I could have submitted the stuff earlier but I worry more about the impression I make. I only got one shot at this so it's better I…
Hey Poop, I really enjoyed your edit poly tutorials on your web site - previously I had having a hard time using edit poly. Basically because of that I had been avoiding it - your tutorials explained those areas and now I'm begining to use it a lot more and enjoying some new flexibility of that tool vs edit mesh. Just…