You should be looking at photo reference of a specific real world location. Look closely at the photos and try to analyze the material layers required to replicate that look. We have lots of great tutorials and resources for modular texturing on our wiki: http://wiki.polycount.com/wiki/ModularMountAndBlade Plus check out…
After lots of critiques, I decided to rework some lighting and materials in The Fall of Arcadia. Thank you Jake for replying. I tried to make the focal point more clear, and clean up the floor a little bit. I hope you like the changes I made. I also want to thank everyone who gave me advice throughout, and I want to give a…
Hi there, having quite an issue with max; only 1 vertex displays of the object in vertex mode, have no idea how to turn it back on, screenshot below sorry for shitty image than ks