Well, I'm only up to the beginning of Chapter 6. The plot certainly isn't knocking my socks off. And I'm getting a little bit of the repetitive monster-closet vibe. But on the other hand, the parts of the game where they mix things up have been spectacular. And although some of the freak-outs haven't made any change to the…
Okey Dokey, as usual I messed up by not explaining everything! My original idea was to have a three-part environment, High-fantasy, Urban and Sci-fi that lead through to each other forever (via a portal between the sci-fi and fantasy areas). Each area would have a set area that would act as a thematic portfolio piece, a…
mr_Rockstar: - As much time? - No offense, but i don't know what is much for you - i don't actually know how much top pro guys use time for a character. For, me this takes 15+ hours and maybe then another 10+ hours on top of old mesh, pure polygon pulling / cutting... - I know i can add detail in zbrush, but this time i…
i really liked fear 1, played the demo like 30 times over. some years later, this sequel suffers greatly from redundancy and lack of originality. how many times -- a) ill be fighting personality-less swat team ppl? (not to mention their heads were a blatant half-life 2 rip off) b) see a little child with long messy hair…
Cody: Thanks Man! 408: Yeah, I try to stay away from dodge and burn (I haven't used them at all I think with these) simply because A. Its a destructive method (I can use layers like multiply and linear dodge then flatten and smudge together later), and B. It will only change the value and not the color. But I agree, there…
This could be fog, reflections or tonemapping (and any combination). I would probably completely turn fog off, or use fog planes/volumes where you need it. Otherwise, make sure your cubemaps are set up correctly - check the reflection view for errors/inconsistencies that may be contributing specular where it shouldn't be.…
@rollin Nope, wrap deformer works this way, the principle of RBF is more complicated and implies the use of some really big matrices. You can also check the blog of the author of last video above. http://www.polygon.me/2017/12/rbf-based-bind-conversion.html http://www.polygon.me/2018/08/rbf-character-conversion.html and…
Hmm yeah. I guess I'm suggesting a non-linear rate of oxidation? Maybe that's stupid. From my understanding on a molecular level it's either metal, or iron oxide, there isn't really a "half metal" state. By the time you notice something has significantly oxidized, it's probably much closer to the reflectivity range of an…
There is a lot of cross over and that line keeps getting fuzzier and fuzzier as real-time tech catches up to rendering and in some ways has surpassed it. What I like about film and pre-rendered work is the linear pipeline and total control you have over how the story and shots play out. You aren't tossing your animations…
Wish I could give you +rep or something for this. Gold. Max, Maya, and Modo are used pretty regularly across PC by many people to create SubD work. My personal preference is Maya simply because I enjoy its organic toolset compared to Max's slightly more linear stack workflow. MODO is pretty tempting with its Mesh Fusion…