Hello there! I like what you've got so far, nice modular usage too. I think the mood is pretty cool too, but I think you can push it more. Right now, your bounce is filling the space pretty evenly when I feel like it should gradient more from floor to ceiling and bounce less from the impact point so that the right wall is…
Hey guys, I have this level I'm building as part of uni project, it's due next week so I'd really appreciate any help! I'm having an issue of different lighting, or seams between floor pieces Here are pics to better explain what's going on I made a second UV channel for each of the pieces, the small tiles have resolution…
Hey Eric, thanks for the feedback. Yeah, you're right in that it may be a tad on the dark side. The lighting and Post Processing went through a fair bit of work till I settled on this. I was trying to give the scene a bit more depth and oomph by nudging up the shadow intensity. I might have over cooked it somewhat! At this…
Circuits and Shields (http://circuitsandshields.com) is looking for a technical / lighting artist to finish up our first Arena. Some post process needs to be touched up and lighting needs to be reworked as there's currently some blurriness and imperfections that are really bugging me. Along with this, there's some minor…
Need a simple animation of the camera through the area - rendered video of traveling inside the eye model. On a tight schedule (by 8.30am GMT on 22 September). If they create it with low enough quality it can be rendered in time. The artist will need to animate the camera, light the scene and render and put the frame…
Join Michael Tanzillo (Senior Lighting TD, Blue Sky Studios) for a free, live, online critique session offered by tdu. Michael will be available Sunday, June 15th from Noon to 1pm EST. He will be answering questions and talking to those interested in receiving feedback on their work. Registration is FREE! More information…
There is a technique to blend a layers that are higher in your heirchy (in photoshop) and set them to soft light, and change the blue to 128 isntead of 255. What you are essentailly doing is overlaying details without causing a saturation/color shift in the normal mapping color space. I just dont know howto do that shift…
Thank you for the thorough feedback post, Peyd3D! I've been chipping at this piece using your advice and I think I'm nearly there. Went with the viewpoint you suggested for one shot. With the wider one, I'm struggling to fit the beacon and the focal piece together. I think they're fighting for the viewer's attention a…