maya 2018 . i mean the brush that control the primitives (placing and shaping guides). B+DRAG is the size of the brush but the length of guides? ps i am trying to make eyelashes
Just a heads up they are back to being called Irrational Games. http://irrationalgames.com/ edit: bah just noticed it was mentioned a few posts up. Cool site though. B
Hi everyone, we are looking for someone who can help us bring our game to players and shape how the project is presented and communicated. We are currently working on a mobile arcade game called Gary Getman. The core gameplay and direction are already defined — we are not redesigning the game. What we are looking for is…
Hey guys!This is the first time I'm posting here I guess.I've done this work inspired by Cristopher Uminga's concept and also by Guardians of the galaxy movie. I used 3ds max,vray,zbrush and photoshop. That's Baby Groot =B
Very nice. Definitely better than any student work I ever produced :+1: Agreed with illumisanic. Something I notice in grad work is that its common to spend a lot of triangles in small fine detail areas while neglecting the larger silhouette. If you take some of the triangles out of the high density areas and spend them in…
And here is the final-ish vertexblend material in UDK. It interpolates b/w the painted and exposed brick as well as the painted brick and that black mold stuff you see in the concept art:
This remind me my childhood. There was an extremely dark and bloody book based on Estonian folklore. An image for example: http://img3.nnm.ru/3/b/9/2/2/3b922f01860151e674d3425c00fbe019_full.jpg
A) It looks too high tech, like a circuit board blade or something like that. B) Details that small will smudge after the texture resizing and will be barely visible from the ingame view.