Sweet design there! You wanted suggestions so here's mine. Presentation-wise the rendering of the bot feels a bit cramped in its corner. Bring it more towards the center and make sure it's the natural focal point for the viewer. It kinda competes for attention with the blueprint atm. How does the robot move? It gives me…
In the States we pay anywhere from US$1.80 to US$2.30 right now per Gallon. This translates to less than 1 brittish pound per gallon. A litre is smaller than a gallon... so I'm thinking we pay about 1/2 a pound or less for a comparable amount. I lived in Oklahoma about 4 years ago it was .89 cents per gallon then - I know…
So, the following is a personal oppinion completely, and you can take is as you want: Often, when people say "so this is a RANDOM monster" what I often hear is "so, I dont wanna worry too much about nailing human proportions and anatomy". So you are making a monster which is being infected by somekind of symbiotic thing.…
how many 2048 textures? I saw this on your folio site and even though I see you did a high sculpt in zbrush I can't see that you baked any normal maps? It looks to me like you simply put on the polypaint or something. You might have them on there but I'm just not seeing it. My main problem is on the pikachu cap, i'm…
Everything looks great modeling wise, I haveto admit though the texture work on everything thus far looks not so good in my opinion. The only one that looks relatively believable to me is the generator, but it still could use more surface grunge and edge detail. Im not familiar with Corona renderer, so not sure how these…
Sculpt looks solid so far, definitely seein the eastwood influence. Dunno if this matters to you, but I'd recommend trying to keep the core feel of the character intact a little more. The G-Man had those sunken cheeks and pale skin to give him a sort of sick, otherworldly feel. Physically he was very weak, but he still…
It's fine and all taking reference from anime and picking anime concepts to model but it is quite difficult to get it looking right. I have a feeling you two (makecg and Hboybowen) are going to get caught inbetween the uncanny valley and it's going to look a bit silly. Do not ever forget about realistic proportions and…
inhouse as a full time employee working with company equipment? can't imagine an employer letting you install your private software on that, not in any halfway organised studio i'd say. but you might be able to convince them to get you a licence, especially since it's not a particularly expensive program. as for having a…
My personal opinion is: I hated normalmapping when appeared. I kinda cant stand to make a model all the day adding details over details then spend alot of time doing the lowpoly model then bake and bla bla. But time but time, I gonna used to it and I must admit: Its different but can be fun anyway. Especially with apps…
my 2 cents: <font color="yellow">FORM 1st!</font> (then lighting [which i didn't show]) <font color="red">then TEXTURE!</font> how are you using the smudge tool? are you using it to create values? do it this way instead: [ QUOTE ] while using the brush tool, if you hit alt, the brush tool will turn into the eyedropper tool…