Description: We're Drop Games, Inc. a newly founded angel-backed gaming startup, and we're growing our team! We're hard at work on a cross-platform fighting game built on top of UE4 and AWS. The project is past its prototype stage and we're rapidly accelerating development, which is why we're looking for talented…
Add an Unwrap UVW modifier. Open the Edit UV window. Go into Polygon mode. Select menu, select overlapping faces. Collapse the modifier stack. Enter Polygon subobject mode. Delete.
Looks very nice I would definitely donate as I like to encourage cg artists/technical artists as much as possible so I always donate for free stuff. I do have a question thou & sorry if its a dumb one since I've been mostly focused on drawing lately to improve my concepting skills but I love 3ds Max & so my end goal is to…
Hello!, I'm working on a project for Uni to create the Interior of a Room, which will end up in Unreal.I am replicating the town of Bellhart from Hollow Knight Silksong, which is a 2D / 2.5D game.I'm going to adapt it's stylised illustrated elements into semi-stylised real-time Assets.I'm currently modelling some of the…
Hello Everyone Guess whos back? We never really left though. You know who we are: Triumverity Games. But do you really know who we are? Well you are about to learn about us, what we are doing, what makes us so damn special, and what we want from you? Yes you, the one that is reading this. Dont bother looking around,…
Download this node for free on my gumroad! Summary I made a tile generator node in Substance Designer that can create tiles of different sizes in both X and Y axises at the same time, without intersecting shapes and can semi-reliably avoid straight seams across the canvas. The user can customize the number of tiles…
The Role: We are looking for a Unreal Engine 4 Game Developer (Software Engineer) to join our growing development team and be a part of building a top quality game. The ideal candidate is a hands-on Unreal Engine 4 developer with a passion for building and playing video games, with years of experience and knowledge in the…
Hey leleuxart! Thanks for the advice. After being utterly confused about what you were talking about I think I have something figured out haha! I looked up more about masking the material in UE4, and after reading the documentation a bit I realized it was similar to what I did for painting terrain (just for opacity instead…
If everyone decides to use megascans in their stock form then people will get tired of it soon enough. Maybe you haven't noticed but the rocks for instance come with hipolies that you could bash together and work with in zbrush to create new things. They also come with brushes that can be used for sculpting or splattering…
Yeah you can switch the left click/right click stuff in the preferences. I found out about it late so I just got used to the right clicking stuff and I actually enjoy it. I was able to get used to Blender pretty fast personally, but I switched between maya, max and lightwave over time so I just sort of got used to…