Hey @ddgurto that's a great update! The scene already reads much better, good job on that! In the first image it's still a bit unclear to me which one the focal point should be. is it the ornamental wall or is it the pillar. Currently the sun is shining on both of them separately. I'd try to have a clear indication where…
Pix ... or it never happened? :-) OK - here you go: Once you've learned what to look for - you will see it EVERYWHERE and you will be TOTALLY understanding of the original poster's question. It's just NUTS how dead-on the original poster's question is - I mean ... it's EVERYWHERE!…
What's it made out of? How will you texture it? What render engine? Medieval roof I am assuming will mean thatch or something primitive like that. Will look very different from the raw geo you are showing here. Depending on final render goal, maybe that means you use displacement shader or got some transparent cards you…
Hey thanks for all the replies it is helping a lot. I am starting to understand this a bit better. I've come across a problem though. For most individual objects I am able to utilize the texture space fairly well w/out stretching the UV's and keeping the pixel density uniform. I shrink UV's that are on the bottom of…
Well its used all over the place in a bunch of different ways its pretty much up to the studio as to how. The method I outlined is one way you can get it done in 3dsmax. We wire morph targets, bones and wrinkle maps to the same control board piece so they all animate in harmony. That example is also for B/W bumps which for…
can you post more renders? just from looking at it, i feel your missing some paneling in the front there seems to be a square where the view port of the driver should be....based on the image...( i could only get one to load at work :( ) and also i feel you should add some charactor to it like the front guards of the…
Offer a 60-seconds of gameplay document outlining the experience where they don't need to sign an NDA. Offer a game play video where they don't need to sign an NDA. Offer to fly there and do a live presentation w/ a playable demo that they can play where they don't have to sign an NDA. Have it on a laptop you own, ready to…
There are some really odd lighting issues going on because of my wall geometry and I'm trying to understand why. Below is another perspective of the lighting. Light is piercing through my wall geometry, especially around the cabinet position. Here is another render w/o the cabinet. The wall geometry is below Making the…