wondering if anyone knew how to use vert colors as weight maps? i know you can use a texture, but i was hoping to use the vertex paint tools tools to blend mulitple blendshapes together in realtime.
@reedcsy Look nice! Did you consider making a small playable environment from this, like here - https://quixel.com/blog/2021/2/11/medieval-game-environment-creating-atmospheric-terror-in-realtime ?
Lightbake previews in realtime is a god-send. Jesus, that will be nice. 80% of my time seems to be spent with lightmaps lately :/ Anyone know how realistic it is to run Enlighten on a mobile device? Looks too good to be true.
Is this screenshot before or after building lighting? I've noticed that the issue only pops up for me most of the time after building lighting using lighmass. Until then, the engine treats it as a realtime shaded/shadowed object.
thx jocz here are some final renders in marmoset toolbag Realtime model 9180 tri's 2 K > Diffuse. AO. Normal. and Spec maps http://www.youtube.com/watch?feature=player_detailpage&v=za1jH2puFvQ
If you are using static lighting on your background (no realtime light effects) then write a shader that only calculates the diffuse combined with the lightmap and does not calculate lighting on the geometry at run time, it will speed things up immensely.
Light Propagation Volumes looks like just a way to place many light in order to fake GI. It's nothing like real GI which is very hard to compute in realtime. Correct me if I'm wrong.
I think the intent is to steer people away from UDIM if it's not necessary, and it rarely is. Someone getting the idea that using 6 4k maps for a simple wood shack in a realtime game is acceptable isn't very helpful.
The problems with different skeleton shapes - like hands going through each other - can be fixed by using retargeting in software like motion builder. You should be able to set it up to do it in realtime and not afterwards.
Video to go with the presentation: http://www.gdcvault.com/play/1017757/Eliminating-Texture-Waste-Borderless-Realtime I doubt we're going to see widespread use of this any time soon but it does seam very interesting