What you're talking about seems to run parallel to the monkey ladder climbing experiment. Basically "I don't know — that's how things are done around here" I personally encourage everyone to stop and ask a lot of probing questions whenever they run into that mentality. That's not popular in Chinese culture and its a big…
Hi musashidan, if both baking software and renderer compute the normals using mikkt, I don't think export tangent and binormal of the mesh is necessary. Quote from Substance Painter Documentation: "When using Substance Painter maps with UE4 where the normal is baked in Substance Painter, it's best to use an FBX that does…
I'm thinking his neck would have basic movement, but not as much as a human neck; but overall his motion is a tad more restricted than a nimble human. However the main part of this design that I have forgotten to illustrate is the fact that the Devil Hawk is 40-50 meters tall, so a little lack of movement range is made up…
Eric Chadwick because I try to make the document as useful to all as possible. (weapons&vehicle artist,character artist) and for those who do not know the solution. In different objects there can be their own difficulties. knowing the solution you can avoid making mistakes. and I will try to include in the document. 1.…
Hey man, the first thing I noticed was the lack of vertical motion on the front and back of the horse. There also seems to be too much movement on the horses head. If you haven't already, check out this Richard Williams animation sheet and some reference videos of horses running and take note of how much movement there is…
1) Use IMGUR to post images INTO the thread instead of a link to the image, named from the Windows Snipping tool. 2) Use Zbrush to capture the whole document window in the Document window. Your image is supeer low res. 3) What are you using for ana anatomy reference? Your anatomy is off at an initial read, but I can't tell…
Setting material states via code in Unity's really easy; http://unity3d.com/support/documentation/ScriptReference/Material.html Could just set up the shader to have a lerp as Keen mentioned and set it 0 or 1 via script as you please. Or switching material entirely;…
An update, have on board two concept artists but in need of more right now. At this stage, the design document and storyline are evolving. I have decided to use the UDK and if needed at a later stage hire a programmer, but only when the design document is completed. If any concept artists are out there and would like to…
Hello again! Today I want to share the progress that I made in the movement of the character and the camera controls. For the movement I made the horizontal displace, single jump , double jump and attack, and for the tongue and tails I used Dynamic Bones. And for the camera I made that the character orientate in funcition…
the nice thing is that the ui and workflow is designed to be intuitive. you do not need much training and explanation. there is a natural flow and layout. also you absolutely need to have the documentation. every tool has full documentation and some explanation of how to do basic tasks.…